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Does not compile (at least on the Mac) under Unreal 4.26.2 #4

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apiramoosh opened this issue Jul 23, 2021 · 1 comment
Open

Does not compile (at least on the Mac) under Unreal 4.26.2 #4

apiramoosh opened this issue Jul 23, 2021 · 1 comment

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@apiramoosh
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apiramoosh commented Jul 23, 2021

ZeroMq.Build.cs treats Target.Platform as an enum, but this no longer seems to be the case. UnrealTargetPlatform.XYZ (where XYZ is one of Win32, Win64, Linux, Mac, etc.) is an UnrealPlatformGroup which is a struct in Unreal 4.26.2. See here for more:

/Users/Shared/Epic Games/UE_4.26/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs

I have create a branch and would like to submit a PR for the fix, but it looks like this project is not taking PRs at the moment.

@DeadWisdom
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https://github.com/DeadWisdom/UnrealZeroMQ

If anyone finds this.

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