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ZeroMq.Build.cs treats Target.Platform as an enum, but this no longer seems to be the case. UnrealTargetPlatform.XYZ (where XYZ is one of Win32, Win64, Linux, Mac, etc.) is an UnrealPlatformGroup which is a struct in Unreal 4.26.2. See here for more:
ZeroMq.Build.cs treats Target.Platform as an enum, but this no longer seems to be the case. UnrealTargetPlatform.XYZ (where XYZ is one of Win32, Win64, Linux, Mac, etc.) is an UnrealPlatformGroup which is a struct in Unreal 4.26.2. See here for more:
/Users/Shared/Epic Games/UE_4.26/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs
I have create a branch and would like to submit a PR for the fix, but it looks like this project is not taking PRs at the moment.
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