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Areas
8bitgentleman edited this page Jun 27, 2015
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Journey to the Center of Hawkthorne is similar to Zelda in that it doesn't have discrete levels. The overworld is continuous, but is made up of individual areas that have individual look and feel. These areas may have dungeons, which are more linear than the overworld and its areas
- Greendale
- Studyroom
- Forest
- Deforestation Forest
- Town
- Village Forest
- Acorn Peak
- Stoner's Peak
- The Mines
- Treeline
- Valley of Laziness
- Tacotown
- Chili Fileds
- Sandpits
- Gay Island
- Black Caverns
- Abandoned Temple
- Castle Hawkthorne
- New Abedtown
- Greendale
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
- Tileset Creation
- Character Creation
- Costume Creation
- Audio Creation
Episode Resources