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Areas
kyleconroy edited this page Oct 19, 2012
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Journey to the Center of Hawkthorne is similar to Zelda in that it doesn't have discrete levels. The overworld is continuous, but is made up of individual areas that have individual look and feel. These areas may have dungeons, which are more linear than the overworld and its areas
Before he can leave the room, he needs to learn the basic controls. These involve ducking, jumping, picking up and item, and pressing the action key. These instructions will be in the form of speech bubbles coming from the PA system. Once the player does all these tasks, the door will unlock.
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
- Tileset Creation
- Character Creation
- Costume Creation
- Audio Creation
Episode Resources