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kyleconroy edited this page Oct 19, 2012 · 11 revisions

Journey to the Center of Hawkthorne is similar to Zelda in that it doesn't have discrete levels. The overworld is continuous, but is made up of individual areas that have individual look and feel. These areas may have dungeons, which are more linear than the overworld and its areas

Areas

Greendale

Studyroom

Before he can leave the room, he needs to learn the basic controls. These involve ducking, jumping, picking up and item, and pressing the action key. These instructions will be in the form of speech bubbles coming from the PA system. Once the player does all these tasks, the door will unlock.

Forest

Town

Valley of Laziness

Gay Island

Black Caves

Castle Hawkthorne

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