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Areas
kyleconroy edited this page Feb 26, 2013
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Journey to the Center of Hawkthorne is similar to Zelda in that it doesn't have discrete levels. The overworld is continuous, but is made up of individual areas that have individual look and feel. These areas may have dungeons, which are more linear than the overworld and its areas
- Greendale
- Studyroom
- Forest
- Town
- Valley of Laziness
- Gay Island
- Black Caverns
- Castle Hawkthorne
- New Abedtown
- Village Forest
- Deforestation Forest
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
- Tileset Creation
- Character Creation
- Costume Creation
- Audio Creation
Episode Resources