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Fix full screen distortion #2327
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Right, I think the levels now work in both fullscreen and windowed mode as long as you don't switch between them. |
If we can get this into the Monday release that would be awesome. |
The menu gamestates (excluding selecting characters/costumes) have now been updated to work in both windowed/fullscreen mode. The arrow positioning isn't correct in either mode for the "game" submenu of "options" and I think verticalparticles might not always be loading when you want it to - if you return to some screens it's just black & on the "video" menu, to switch between fullscreen/windowed, I've had to load it again. I'm not going to be able to finish this tonight - I think we should leave this for the next release. |
Can we get an update on this pull request? I'd like to help push this the rest of the way for the bugfix release this weekend. |
I haven't done anything else for this pull request recently. If I got my act together I could probably sort out the other gamestates today. Then we're just left with the black bar issue around the levels - currently it means having to add the background colour manually. There's probably a better way of doing it, but I haven't come up with it yet. |
Will fix #307 and helps with #2293
What I've got so far in full screen is the level with no distortion and if's too small, have it centred and display black bars above/below or left/right (unless the level already has a background colour).
Still on my todo list:
[x] fix camera changes when entering different levels
[x] fix camera changes when going from fullscreen to windowed mode or vice versa
[ ] fix the camera for different gamestates
[x] sort out the background colours so all levels have black bars/come up with a better way of doing it
[ ] fix parallax backgrounds
[ ] test all the levels and make sure I haven't messed with anything else
[ ] test what happens on tiny computers
[ ] test what happens on high resolution screens (at least 1344 pixels high)