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Ideas from r/hawkthorne #2321
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Ideas I think are good and/or possible to implement in the next month (i.e. ignoring multiplayer/paintballl/new levels) All characters warp into studyroom Christmas Pterodactyl boss (though obviously main game bosses take priority) Naked sprites for all characters to lose at poker A meowmeowbeenz reference somewhere in greendale Yahtzee game (again, very low priority) A message rather than just a noise to tell you inventory is full Make it more obvious there are more slots in shopping than those visible Falling icicles Upstairs room in the town |
That's an agreeable list to take on once we finish Cornelius and the new forest levels to our satisfaction. I think it will be a tighter deadline than we realize. |
Some ideas from watching youtube videos of people playing hawkthorne/bugs I noticed Be able to hold down/up to scroll through Hilda's dialog options |
Why do the manicorns & wipes need to come out of Gay Island? |
And what is wrong with the betting increments? |
They don't need to come out but several people have mentioned them not really fitting in with the rest of the game & being Community references and having wipes being an odd enemy. Betting increments was something I did wrong a long time ago. Pressing BET + will increase your bet by certain increments depending on how large your bet is. However if you don't have enough money to bet the full increment, you'll bet your whole amount. However, if you then decrease your bet by pressing BET-, you'll go down by the increment rather than down to a nice round number. So if you had $54, $50 -> $54 but $54->$49. |
@edisonout I think gay island as a whole needs to be revamped. I'm sure when the levels are redesigned, we could find a better home for those enemies so that they don't feel out of place. |
This guy thought the wipes were pillow cases - https://www.youtube.com/watch?v=gAxUNsYsdGU |
I think if we back out to the map to see the ferry ride, we may as well do that between every major level change. Uncharted levels can be room for new level experimentation after the 1.0 release. |
Controls for moving and using the inventory are different than the controls used in the shopping gamestate. This can lead to confusion and accidental purchases. |
Lots of new weapons/ideas from @coolcoolcoolabed in #2472 |
Here are all of the ideas that have been tagged in the subreddit. Opening this issue so we can perhaps create a comment for each idea that hasn't been addressed that we think should be.
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