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Enemies overlap #2036

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edisonout opened this issue Feb 10, 2014 · 4 comments
Open

Enemies overlap #2036

edisonout opened this issue Feb 10, 2014 · 4 comments

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@edisonout
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Sometimes enemies all converge on the same spot & overlap each other. This is a particular problem with the jive turkeys who perfectly hide behind each other sometimes three deep so even when it looks like you've killed it there's still more!

@8bitgentleman
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I seem to remember @didory123 changing something with the tacotown/sandpits enemies to fix this

@didory123
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@8bitgentleman Those enemies only start following the player when within a certain distance, and move randomly when the player is too far away so that kind of prevents overlapping, not sure what you can do about those turkeys though

@didory123 didory123 reopened this Jun 25, 2014
@8bitgentleman
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@didory123 ! Come back to hawkthorne! We need some fresh ideas and eyes!

@niamu
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niamu commented May 7, 2015

This can be looked at as something we need to fix in our enemy code, or it could be seen as something that we need to improve in our level design. Either way, it is a major refactor job.

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