Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix weapon physics #1895

Open
kyleconroy opened this issue Nov 13, 2013 · 3 comments
Open

Fix weapon physics #1895

kyleconroy opened this issue Nov 13, 2013 · 3 comments

Comments

@kyleconroy
Copy link
Member

Our weapons have always felt a bit "off". In conjunction with the #1884, let's take a look at how other games do weapon damage and make the appropriate changes.

@didory123
Copy link
Member

The Castlevania weapons seem like a good reference. Only one weapon motion, similar to ours (overhead swing)

http://www.youtube.com/watch?v=S2kQ-fC3Apw&feature=player_detailpage#t=47

@didory123 didory123 mentioned this issue Nov 15, 2013
3 tasks
@CalebJohn
Copy link
Member

Was this fixed by #1860 ?

@niamu niamu closed this as completed Jul 17, 2014
@niamu niamu reopened this Jul 17, 2014
@niamu
Copy link
Member

niamu commented Oct 11, 2014

I dislike how our current weapon details rely on so many manually set values. Weapon knockback as well as attack delays should be dependent on damage. I also think special damage should stun an enemy for a short time.

I think our weapon animations are generally too slow as well. @8bitgentleman had an idea to add weight to weapons. That may be useful to calculate the speed of an animation if we add that. But I'm very hesitant to add another manually set value to weapons.

Overall, I think we rely too much on manually set values and need to start calculating attributes based on values that are pre-existing. This will improve the feel of the game greatly.

@niamu niamu added the refactor label May 7, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants