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"Reported from in-game: NPCs Do not spawn" - submitted via. helper utility #2

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hamstar0 opened this issue May 10, 2020 · 0 comments

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@hamstar0
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tModLoader version: 0.11.6.2

Mods: - -
Ancients Awakened 1.0.2.203 Base Mod 1.9.0.2 Calamity Mod (No Calamity Music) 1.4.4.3
Calamity Mod Music 1.4.4.3 Cheat Sheet 0.6.6 Calamity Mod Extra Music 1.0.7.5
Dynamic Invasions 0.9.4.3 Mod Helpers 5.6.3 HERO's Mod 0.3.5.1
\[c/FF0000\:Persona 5\] x Terraria 0.4 Thorium Mod 1.6.3.1 -
Name Male Has Demon Heart Difficulty mode Life Mana Defense
SSSS True False 0 1360 of 1360 (500) 350 of 350 (200) 159

Player SSSS's (0) equipment:

Head Body Legs Accessory 1 Accessory 2 Accessory 3 Accessory 4 Accessory 5 Accessory 6
Auric Tesla Wire-Hemmed Visage Auric Tesla Body Armor Auric Tesla Cuisses Warding Celestial Tracers Warding Mana Flower Warding Core of the Blood God Warding Blood Pact Warding Heart of the Elements Warding Asgardian Aegis

Is day: True, Time of day/night: 38964, Elapsed half days: 3

World name: Advanced Structures, world size: Large

World progress: none

Items on ground: 283, Npcs active: 7

Player count: 1 (single-player)

Autopause: False

Autosave: True

Lighting mode: 3

Lighting threads: 0

Frame skip mode: 2

Is screen maximized: False

Screen resolution: 1920 1080

Quality style: 0

Background on: True

Child safety: False

Game zoom: 1

UI zoom: 1

FrameworkVersion.Framework: NetFramework

FrameworkVersion.Version: 4.8

Recent error logs:

...
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)

[16:05:51] [36/INFO] [StatusText]: Saving world data
[16:05:51] [36/INFO] [StatusText]: Validating world save

Correct banners, music boxes, and mirrors were used, and yet nothing spawns! I love the premise of this mod, i've ubeen looking for it for a long time, so ti was disappointing to find out it was broken. Please fix it!

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