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hamstar0
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Original file line number | Diff line number | Diff line change |
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Future | ||
- Add durability scaling for hard block types | ||
- Add durability effect for hammers | ||
- Add random drops of very low durability, unrepairable end-game items | ||
- F&T | ||
- Laser machine gun does not trigger with each fire | ||
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v2.6 | ||
- Lower sell value of low durability items | ||
- Implement 'Work Orders' (fully repairs items; takes 24 hours) | ||
- Add 'Broken' prefix to items that break | ||
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- Refactor for updated config | ||
- Refactor for updated net protocol | ||
- Refactor for updated code | ||
v2.4 | ||
- Update Honor Bound | ||
- Set broken items to be rendered useless; not destroyed | ||
- Set broken items to be unequipable or to auto de-equip | ||
- Display broken items with X overlay | ||
- Reduce general durability | ||
- Update config file to preserve customized settings | ||
v2.3.1 | ||
- Add 'Enabled' config setting | ||
v2.3 | ||
- Modified fishing durability use (catches only) | ||
- Set ore weapons to have higher durability | ||
- Raise durability formula's exponent value | ||
- Normalize custom durability adjustments more (especially meteor) | ||
- Give low durability warnings for armor | ||
- Remove redundant generic durability use of fishing poles | ||
v2.2 | ||
- Fixed repairs not saving with item | ||
- Add tooltip for items with max durability loss | ||
- Tweaked various config settings | ||
- Disable repair recipes when at full durability | ||
- Remove old config (Durability 1.6.0.json) | ||
v2.1 | ||
- Add low durability audio cue + message | ||
- Improve overlay text (align to item center, color = bar, show in inventory only) | ||
- Add custom settings for item types | ||
- Added config settings and presets | ||
- Modify durability computation to factor in use time | ||
- F&T | ||
- Grapple use | ||
- Magic weapons trigger with no mana (also cursed?) | ||
- Use Shoot hook for projectile swords | ||
- Harpoon triggers both projectile hit and on fire use | ||
- @Test | ||
- Remove meteor drop limit | ||
- Update config file | ||
- Use ModPlayer.PostItemCheck for destroying items | ||
- Account for 0 useTime items | ||
- Reference mouse item instead of inventory item (if applicable) | ||
v2 | ||
- Add permanent integrity damage with each repair | ||
- Add config option to remove display bars | ||
- Set hammer to have 3 uses | ||
v1.9 | ||
- Show durability number | ||
- Set demonite and hallowed items to have 3/4 durability | ||
- Add a table (as a config setting) for individual items | ||
v1.7 | ||
- Reduce reforge repair amounts | ||
- Implement Smithing Hammer | ||
- Add to merchant shop | ||
- Implement repair for armors | ||
- Create item | ||
- Factor in use time for durability rate | ||
v1.3 | ||
- Release! | ||
- Add config file | ||
- Add health bar visual effect for each item use | ||
- Specify durability formula in description | ||
v1 | ||
- Release! | ||
- F&T | ||
- Ensure items destroy after use | ||
- Fix buying or finding items with less than full durability | ||
- Fix ammo-less shooting consuming durability | ||
- Add durability for grapple | ||
- F&T | ||
- Fix durability for no value items (based on attack or armor value) | ||
- Fix item destroy | ||
- In inventory, render overlay of durability state | ||
- Destroy item when durability expires (plays sound) | ||
- Apply durability to armor | ||
- Scale durability based on value | ||
- Apply durability to non-block, tool-only items | ||
- Create mod base |