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Releases: gustavopsantos/Reflex

3.1.0

20 Sep 10:17
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  • Scenes are now injected before awake
  • SceneContexts are still non-obligatory, but, scenes without it wont be injected

3.0.0

19 Sep 01:37
a4d5694
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  • Simplifies binding APIs
  • Removes non-lazy pre constructed singletons
  • Adds debugger window
  • Replaces container stack structure by a tree structure (a tree is a bit more messy to control over a stack, but it has more freedom)

2.0.2

10 Sep 01:39
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  • Fixes scene context container disposal

2.0.1

06 Sep 11:39
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  • Removes Generics.Stack TryPop usage from .NET 2.1 (Available only at unity 2021+)

2.0.0

29 Aug 19:15
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  • Add public feature Scene Context
  • Add internal feature Stackable Containers

1.2.0

09 Mar 20:01
7655fef
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Adds Container Injected Instantiation methods for UnityEngine.MonoBehaviour and UnityEngine.Component

1.1.1

01 Mar 15:44
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Fixes project context container not being cleared on game initialization. It was causing issues when running editor without domain reload.

1.1.0

03 Feb 17:07
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Adds IDisposable functionality to Container and to any instances that was provided by the container.
ProjectContext are disposed just before any MonoBehaviour OnDestroy

1.0.3

02 Sep 22:10
d426004
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Adds lazy and non lazy singleton life time definition

1.0.2

01 Sep 19:13
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IL2CPP object construction improvements