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| 1 | +/* |
| 2 | +
|
| 3 | +MIT License |
| 4 | +
|
| 5 | +Copyright (c) 2024 PCSX-Redux authors |
| 6 | +
|
| 7 | +Permission is hereby granted, free of charge, to any person obtaining a copy |
| 8 | +of this software and associated documentation files (the "Software"), to deal |
| 9 | +in the Software without restriction, including without limitation the rights |
| 10 | +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 11 | +copies of the Software, and to permit persons to whom the Software is |
| 12 | +furnished to do so, subject to the following conditions: |
| 13 | +
|
| 14 | +The above copyright notice and this permission notice shall be included in all |
| 15 | +copies or substantial portions of the Software. |
| 16 | +
|
| 17 | +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 18 | +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 19 | +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 20 | +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 21 | +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 22 | +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 23 | +SOFTWARE. |
| 24 | +
|
| 25 | +*/ |
| 26 | + |
| 27 | +#include "psyqo/application.hh" |
| 28 | +#include "psyqo/gpu.hh" |
| 29 | +#include "psyqo/trigonometry.hh" |
| 30 | +#include "psyqo/gte-registers.hh" |
| 31 | +#include "psyqo/gte-kernels.hh" |
| 32 | +#include "psyqo/fixed-point.hh" |
| 33 | +#include "psyqo/fragments.hh" |
| 34 | +#include "psyqo/primitives/common.hh" |
| 35 | +#include "psyqo/primitives/quads.hh" |
| 36 | +#include "psyqo/vector.hh" |
| 37 | +#include "psyqo/soft-math.hh" |
| 38 | +#include "psyqo/scene.hh" |
| 39 | + |
| 40 | +using namespace psyqo::fixed_point_literals; |
| 41 | +using namespace psyqo::trig_literals; |
| 42 | + |
| 43 | +static constexpr unsigned NUM_CUBE_VERTICES = 8; |
| 44 | +static constexpr unsigned NUM_CUBE_FACES = 6; |
| 45 | +static constexpr unsigned ORDERING_TABLE_SIZE = 240; |
| 46 | + |
| 47 | +typedef struct { |
| 48 | + uint8_t vertices[4]; |
| 49 | + psyqo::Color color; |
| 50 | +} Face; |
| 51 | + |
| 52 | + |
| 53 | +static constexpr psyqo::Matrix33 identity = {{ |
| 54 | + {1.0_fp, 0.0_fp, 0.0_fp}, |
| 55 | + {0.0_fp, 1.0_fp, 0.0_fp}, |
| 56 | + {0.0_fp, 0.0_fp, 1.0_fp}, |
| 57 | +}}; |
| 58 | + |
| 59 | +class Cube final : public psyqo::Application { |
| 60 | + void prepare() override; |
| 61 | + void createScene() override; |
| 62 | + |
| 63 | + public: |
| 64 | + psyqo::Trig<> m_trig; |
| 65 | +}; |
| 66 | + |
| 67 | +class CubeScene final : public psyqo::Scene { |
| 68 | + |
| 69 | + void start(StartReason reason) override; |
| 70 | + void frame() override; |
| 71 | + |
| 72 | + psyqo::Angle m_rot = 0; |
| 73 | + |
| 74 | + // We need to create 2 OrderingTable objects since we can't reuse a single one for both |
| 75 | + // framebuffers, as the previous one may not finish transfering in time. |
| 76 | + psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2]; |
| 77 | + |
| 78 | + // Since we're using an ordering table, we need to sort fill commands as well, |
| 79 | + // otherwise they'll draw over our beautiful cube. |
| 80 | + psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2]; |
| 81 | + |
| 82 | + eastl::array<psyqo::Fragments::SimpleFragment<psyqo::Prim::Quad>, 6> m_quads; |
| 83 | + |
| 84 | + static constexpr psyqo::Color c_bg = {.r = 63, .g = 63, .b = 63}; |
| 85 | + |
| 86 | + |
| 87 | + static constexpr psyqo::Vec3 c_cubeVertices[NUM_CUBE_VERTICES] = { |
| 88 | + { .x = -0.05, .y = -0.05, .z = -0.05 }, |
| 89 | + { .x = 0.05, .y = -0.05, .z = -0.05 }, |
| 90 | + { .x = -0.05, .y = 0.05, .z = -0.05 }, |
| 91 | + { .x = 0.05, .y = 0.05, .z = -0.05 }, |
| 92 | + { .x = -0.05, .y = -0.05, .z = 0.05 }, |
| 93 | + { .x = 0.05, .y = -0.05, .z = 0.05 }, |
| 94 | + { .x = -0.05, .y = 0.05, .z = 0.05 }, |
| 95 | + { .x = 0.05, .y = 0.05, .z = 0.05 } |
| 96 | + }; |
| 97 | + |
| 98 | + |
| 99 | + static constexpr Face c_cubeFaces[NUM_CUBE_FACES] = { |
| 100 | + { .vertices = { 0, 1, 2, 3 }, .color = {0,0,255} }, |
| 101 | + { .vertices = { 6, 7, 4, 5 }, .color = {0,255,0} }, |
| 102 | + { .vertices = { 4, 5, 0, 1 }, .color = {0,255,255} }, |
| 103 | + { .vertices = { 7, 6, 3, 2 }, .color = {255,0,0} }, |
| 104 | + { .vertices = { 6, 4, 2, 0 }, .color = {255,0,255}}, |
| 105 | + { .vertices = { 5, 7, 1, 3 }, .color = {255,255,0} } |
| 106 | + }; |
| 107 | +}; |
| 108 | + |
| 109 | +static Cube cube; |
| 110 | +static CubeScene cubeScene; |
| 111 | + |
| 112 | +void Cube::prepare() { |
| 113 | + psyqo::GPU::Configuration config; |
| 114 | + config.set(psyqo::GPU::Resolution::W320) |
| 115 | + .set(psyqo::GPU::VideoMode::AUTO) |
| 116 | + .set(psyqo::GPU::ColorMode::C15BITS) |
| 117 | + .set(psyqo::GPU::Interlace::PROGRESSIVE); |
| 118 | + |
| 119 | + gpu().initialize(config); |
| 120 | +} |
| 121 | + |
| 122 | +void Cube::createScene() { |
| 123 | + pushScene(&cubeScene); |
| 124 | +} |
| 125 | + |
| 126 | +void CubeScene::start(StartReason reason) { |
| 127 | + |
| 128 | + // Clear the translation registers |
| 129 | + psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(); |
| 130 | + psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(); |
| 131 | + psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(); |
| 132 | + |
| 133 | + |
| 134 | + // Set the screen offset in the GTE. (this is half the X and Y resolutions as standard) |
| 135 | + psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(160.0).raw()); |
| 136 | + psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(120.0).raw()); |
| 137 | + |
| 138 | + |
| 139 | + // Write the projection plane distance. |
| 140 | + psyqo::GTE::write<psyqo::GTE::Register::H, psyqo::GTE::Unsafe>(120); |
| 141 | + |
| 142 | + |
| 143 | + // Set the scaling for Z averaging. |
| 144 | + psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 3); |
| 145 | + psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 4); |
| 146 | + |
| 147 | +} |
| 148 | + |
| 149 | +void CubeScene::frame() { |
| 150 | + |
| 151 | + eastl::array<psyqo::Vertex, 4> projected; |
| 152 | + |
| 153 | + // Get which frame we're currently drawing |
| 154 | + int parity = gpu().getParity(); |
| 155 | + |
| 156 | + // Get our current ordering table and fill command |
| 157 | + auto& ot = m_ots[parity]; |
| 158 | + auto& clear = m_clear[parity]; |
| 159 | + |
| 160 | + // Chain the fill command accordingly to clear the buffer |
| 161 | + gpu().getNextClear(clear.primitive, c_bg); |
| 162 | + gpu().chain(clear); |
| 163 | + |
| 164 | + |
| 165 | + // We want the cube to appear slightly further away, so we translate it by 512 on the Z-axis. |
| 166 | + psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(512); |
| 167 | + |
| 168 | + // Here we're setting up the rotation for the spinning cube |
| 169 | + // First, generate a rotation matrix for the X-axis and Y-axis |
| 170 | + auto transform = psyqo::SoftMath::generateRotationMatrix33(m_rot, psyqo::SoftMath::Axis::X, cube.m_trig); |
| 171 | + auto rot = psyqo::SoftMath::generateRotationMatrix33(m_rot, psyqo::SoftMath::Axis::Y, cube.m_trig); |
| 172 | + |
| 173 | + // Multiply the X and Y rotation matrices together |
| 174 | + psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform); |
| 175 | + |
| 176 | + // Generate a Z-axis rotation matrix (Empty, but it's here for your use) |
| 177 | + psyqo::SoftMath::generateRotationMatrix33(0, 0, psyqo::SoftMath::Axis::Z, cube.m_trig); |
| 178 | + |
| 179 | + // Apply the combined rotation and write it to the pseudo register for the cube's rotation |
| 180 | + psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform); |
| 181 | + psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(transform); |
| 182 | + |
| 183 | + |
| 184 | + |
| 185 | + int faceNum = 0; |
| 186 | + |
| 187 | + for(auto face : c_cubeFaces) { |
| 188 | + |
| 189 | + // We load the first 3 vertices into the GTE. We can't do all 4 at once because the GTE |
| 190 | + // handles only 3 at a time... |
| 191 | + psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(c_cubeVertices[face.vertices[0]]); |
| 192 | + psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(c_cubeVertices[face.vertices[1]]); |
| 193 | + psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V2>(c_cubeVertices[face.vertices[2]]); |
| 194 | + |
| 195 | + // We perform rtpt (Perspective transformation) to the three verticies. |
| 196 | + psyqo::GTE::Kernels::rtpt(); |
| 197 | + |
| 198 | + // Nclip determines the winding of the vertices, used to check which direction the face is pointing. |
| 199 | + // Clockwise winding means the face is oriented towards us. |
| 200 | + psyqo::GTE::Kernels::nclip(); |
| 201 | + |
| 202 | + // Read the result of nclip and skip rendering this face if it's not facing us |
| 203 | + uint32_t mac0 = 0; |
| 204 | + psyqo::GTE::read<psyqo::GTE::Register::MAC0>(&mac0); |
| 205 | + if(mac0 <= 0) |
| 206 | + continue; |
| 207 | + |
| 208 | + // Since the GTE can only handle 3 vertices at a time, we need to store our first vertex |
| 209 | + // so we can write our last one. |
| 210 | + psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[0].packed); |
| 211 | + |
| 212 | + // Write the last vertex |
| 213 | + psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V0>(c_cubeVertices[face.vertices[3]]); |
| 214 | + |
| 215 | + // Perform rtps (Perspective transformation) to the last vertice (rtpS - single, rtpT - triple). |
| 216 | + psyqo::GTE::Kernels::rtps(); |
| 217 | + |
| 218 | + // Calculate the average Z for the z-Index to be put in the ordering table |
| 219 | + psyqo::GTE::Kernels::avsz4(); |
| 220 | + uint32_t zIndex = 0; |
| 221 | + psyqo::GTE::read<psyqo::GTE::Register::OTZ>(&zIndex); |
| 222 | + |
| 223 | + |
| 224 | + // If the Z-index is out of bounds for our ordering table, we skip rendering this face. |
| 225 | + if(zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE) |
| 226 | + continue; |
| 227 | + |
| 228 | + // Read the 3 remaining vertices from the GTE |
| 229 | + psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[1].packed); |
| 230 | + psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[2].packed); |
| 231 | + psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[3].packed); |
| 232 | + |
| 233 | + // Take a Quad fragment from our array, set its vertices, color and make it opaque |
| 234 | + auto& quad = m_quads[faceNum]; |
| 235 | + quad.primitive.setPointA(projected[0]); |
| 236 | + quad.primitive.setPointB(projected[1]); |
| 237 | + quad.primitive.setPointC(projected[2]); |
| 238 | + quad.primitive.setPointD(projected[3]); |
| 239 | + quad.primitive.setColor(face.color); |
| 240 | + quad.primitive.setOpaque(); |
| 241 | + |
| 242 | + // Insert the Quad fragment into the ordering table at the calculated Z-index. |
| 243 | + ot.insert(quad, zIndex); |
| 244 | + faceNum++; |
| 245 | + } |
| 246 | + |
| 247 | + // Send the entire ordering table as a DMA chain to the GPU. |
| 248 | + gpu().chain(ot); |
| 249 | + m_rot += 0.005_pi; |
| 250 | +} |
| 251 | + |
| 252 | + |
| 253 | +int main() {return cube.run();} |
| 254 | + |
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