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======================================================================== | ||
MICROSOFT FOUNDATION CLASS LIBRARY : server | ||
======================================================================== | ||
AppWizard has created this server application for you. This application | ||
not only demonstrates the basics of using the Microsoft Foundation classes | ||
but is also a starting point for writing your application. | ||
This file contains a summary of what you will find in each of the files that | ||
make up your server application. | ||
server.dsp | ||
This file (the project file) contains information at the project level and | ||
is used to build a single project or subproject. Other users can share the | ||
project (.dsp) file, but they should export the makefiles locally. | ||
server.h | ||
This is the main header file for the application. It includes other | ||
project specific headers (including Resource.h) and declares the | ||
CServerApp application class. | ||
server.cpp | ||
This is the main application source file that contains the application | ||
class CServerApp. | ||
server.rc | ||
This is a listing of all of the Microsoft Windows resources that the | ||
program uses. It includes the icons, bitmaps, and cursors that are stored | ||
in the RES subdirectory. This file can be directly edited in Microsoft | ||
Visual C++. | ||
server.clw | ||
This file contains information used by ClassWizard to edit existing | ||
classes or add new classes. ClassWizard also uses this file to store | ||
information needed to create and edit message maps and dialog data | ||
maps and to create prototype member functions. | ||
res\server.ico | ||
This is an icon file, which is used as the application's icon. This | ||
icon is included by the main resource file server.rc. | ||
res\server.rc2 | ||
This file contains resources that are not edited by Microsoft | ||
Visual C++. You should place all resources not editable by | ||
the resource editor in this file. | ||
///////////////////////////////////////////////////////////////////////////// | ||
AppWizard creates one dialog class: | ||
serverDlg.h, serverDlg.cpp - the dialog | ||
These files contain your CServerDlg class. This class defines | ||
the behavior of your application's main dialog. The dialog's | ||
template is in server.rc, which can be edited in Microsoft | ||
Visual C++. | ||
///////////////////////////////////////////////////////////////////////////// | ||
Other standard files: | ||
StdAfx.h, StdAfx.cpp | ||
These files are used to build a precompiled header (PCH) file | ||
named server.pch and a precompiled types file named StdAfx.obj. | ||
Resource.h | ||
This is the standard header file, which defines new resource IDs. | ||
Microsoft Visual C++ reads and updates this file. | ||
///////////////////////////////////////////////////////////////////////////// | ||
Other notes: | ||
AppWizard uses "TODO:" to indicate parts of the source code you | ||
should add to or customize. | ||
If your application uses MFC in a shared DLL, and your application is | ||
in a language other than the operating system's current language, you | ||
will need to copy the corresponding localized resources MFC42XXX.DLL | ||
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, | ||
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. | ||
For example, MFC42DEU.DLL contains resources translated to German.) If you | ||
don't do this, some of the UI elements of your application will remain in the | ||
language of the operating system. | ||
///////////////////////////////////////////////////////////////////////////// | ||
======================================================================== | ||
MICROSOFT FOUNDATION CLASS LIBRARY : server | ||
======================================================================== | ||
|
||
|
||
AppWizard has created this server application for you. This application | ||
not only demonstrates the basics of using the Microsoft Foundation classes | ||
but is also a starting point for writing your application. | ||
|
||
This file contains a summary of what you will find in each of the files that | ||
make up your server application. | ||
|
||
server.dsp | ||
This file (the project file) contains information at the project level and | ||
is used to build a single project or subproject. Other users can share the | ||
project (.dsp) file, but they should export the makefiles locally. | ||
|
||
server.h | ||
This is the main header file for the application. It includes other | ||
project specific headers (including Resource.h) and declares the | ||
CServerApp application class. | ||
|
||
server.cpp | ||
This is the main application source file that contains the application | ||
class CServerApp. | ||
|
||
server.rc | ||
This is a listing of all of the Microsoft Windows resources that the | ||
program uses. It includes the icons, bitmaps, and cursors that are stored | ||
in the RES subdirectory. This file can be directly edited in Microsoft | ||
Visual C++. | ||
|
||
server.clw | ||
This file contains information used by ClassWizard to edit existing | ||
classes or add new classes. ClassWizard also uses this file to store | ||
information needed to create and edit message maps and dialog data | ||
maps and to create prototype member functions. | ||
|
||
res\server.ico | ||
This is an icon file, which is used as the application's icon. This | ||
icon is included by the main resource file server.rc. | ||
|
||
res\server.rc2 | ||
This file contains resources that are not edited by Microsoft | ||
Visual C++. You should place all resources not editable by | ||
the resource editor in this file. | ||
|
||
|
||
|
||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
|
||
AppWizard creates one dialog class: | ||
|
||
serverDlg.h, serverDlg.cpp - the dialog | ||
These files contain your CServerDlg class. This class defines | ||
the behavior of your application's main dialog. The dialog's | ||
template is in server.rc, which can be edited in Microsoft | ||
Visual C++. | ||
|
||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
Other standard files: | ||
|
||
StdAfx.h, StdAfx.cpp | ||
These files are used to build a precompiled header (PCH) file | ||
named server.pch and a precompiled types file named StdAfx.obj. | ||
|
||
Resource.h | ||
This is the standard header file, which defines new resource IDs. | ||
Microsoft Visual C++ reads and updates this file. | ||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
Other notes: | ||
|
||
AppWizard uses "TODO:" to indicate parts of the source code you | ||
should add to or customize. | ||
|
||
If your application uses MFC in a shared DLL, and your application is | ||
in a language other than the operating system's current language, you | ||
will need to copy the corresponding localized resources MFC42XXX.DLL | ||
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, | ||
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. | ||
For example, MFC42DEU.DLL contains resources translated to German.) If you | ||
don't do this, some of the UI elements of your application will remain in the | ||
language of the operating system. | ||
|
||
///////////////////////////////////////////////////////////////////////////// |
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// stdafx.cpp : source file that includes just the standard includes | ||
// server.pch will be the pre-compiled header | ||
// stdafx.obj will contain the pre-compiled type information | ||
|
||
#include "stdafx.h" | ||
|
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|
||
|
||
// stdafx.cpp : source file that includes just the standard includes | ||
// server.pch will be the pre-compiled header | ||
// stdafx.obj will contain the pre-compiled type information | ||
|
||
#include "stdafx.h" | ||
|
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|
||
|
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// stdafx.h : include file for standard system include files, | ||
// or project specific include files that are used frequently, but | ||
// are changed infrequently | ||
// | ||
|
||
#if !defined(AFX_STDAFX_H__CCE9D4DE_99EA_4237_894F_AC630B28FA58__INCLUDED_) | ||
#define AFX_STDAFX_H__CCE9D4DE_99EA_4237_894F_AC630B28FA58__INCLUDED_ | ||
|
||
#if _MSC_VER > 1000 | ||
#pragma once | ||
#endif // _MSC_VER > 1000 | ||
|
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers | ||
|
||
#include <afxwin.h> // MFC core and standard components | ||
#include <afxext.h> // MFC extensions | ||
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls | ||
#ifndef _AFX_NO_AFXCMN_SUPPORT | ||
#include <afxcmn.h> // MFC support for Windows Common Controls | ||
#endif // _AFX_NO_AFXCMN_SUPPORT | ||
|
||
#include <afxsock.h> // MFC socket extensions | ||
|
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//{{AFX_INSERT_LOCATION}} | ||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. | ||
|
||
#endif // !defined(AFX_STDAFX_H__CCE9D4DE_99EA_4237_894F_AC630B28FA58__INCLUDED_) | ||
// stdafx.h : include file for standard system include files, | ||
// or project specific include files that are used frequently, but | ||
// are changed infrequently | ||
// | ||
|
||
#if !defined(AFX_STDAFX_H__CCE9D4DE_99EA_4237_894F_AC630B28FA58__INCLUDED_) | ||
#define AFX_STDAFX_H__CCE9D4DE_99EA_4237_894F_AC630B28FA58__INCLUDED_ | ||
|
||
#if _MSC_VER > 1000 | ||
#pragma once | ||
#endif // _MSC_VER > 1000 | ||
|
||
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers | ||
|
||
#include <afxwin.h> // MFC core and standard components | ||
#include <afxext.h> // MFC extensions | ||
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls | ||
#ifndef _AFX_NO_AFXCMN_SUPPORT | ||
#include <afxcmn.h> // MFC support for Windows Common Controls | ||
#endif // _AFX_NO_AFXCMN_SUPPORT | ||
|
||
#include <afxsock.h> // MFC socket extensions | ||
|
||
//{{AFX_INSERT_LOCATION}} | ||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. | ||
|
||
#endif // !defined(AFX_STDAFX_H__CCE9D4DE_99EA_4237_894F_AC630B28FA58__INCLUDED_) |
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@@ -1,22 +1,22 @@ | ||
//{{NO_DEPENDENCIES}} | ||
// Microsoft Developer Studio generated include file. | ||
// Used by server.rc | ||
// | ||
#define IDM_ABOUTBOX 0x0010 | ||
#define IDD_ABOUTBOX 100 | ||
#define IDS_ABOUTBOX 101 | ||
#define IDD_SERVER_DIALOG 102 | ||
#define IDP_SOCKETS_INIT_FAILED 103 | ||
#define IDR_MAINFRAME 128 | ||
#define IDC_LIST1 1000 | ||
|
||
// Next default values for new objects | ||
// | ||
#ifdef APSTUDIO_INVOKED | ||
#ifndef APSTUDIO_READONLY_SYMBOLS | ||
#define _APS_NEXT_RESOURCE_VALUE 129 | ||
#define _APS_NEXT_COMMAND_VALUE 32771 | ||
#define _APS_NEXT_CONTROL_VALUE 1001 | ||
#define _APS_NEXT_SYMED_VALUE 101 | ||
#endif | ||
#endif | ||
//{{NO_DEPENDENCIES}} | ||
// Microsoft Developer Studio generated include file. | ||
// Used by server.rc | ||
// | ||
#define IDM_ABOUTBOX 0x0010 | ||
#define IDD_ABOUTBOX 100 | ||
#define IDS_ABOUTBOX 101 | ||
#define IDD_SERVER_DIALOG 102 | ||
#define IDP_SOCKETS_INIT_FAILED 103 | ||
#define IDR_MAINFRAME 128 | ||
#define IDC_LIST1 1000 | ||
|
||
// Next default values for new objects | ||
// | ||
#ifdef APSTUDIO_INVOKED | ||
#ifndef APSTUDIO_READONLY_SYMBOLS | ||
#define _APS_NEXT_RESOURCE_VALUE 129 | ||
#define _APS_NEXT_COMMAND_VALUE 32771 | ||
#define _APS_NEXT_CONTROL_VALUE 1001 | ||
#define _APS_NEXT_SYMED_VALUE 101 | ||
#endif | ||
#endif |
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