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Extract LWFS-*-20160318-1458.zip and double click start (for the OSX version you need another step described in README.txt).
Your browser (Google Chrome is recommended) opens for LWFS and the ~/Desktop/LWFS_work/ is prepared.
Extract LWFS_work_examples-20160318-1458.zip and move 0[1-5]_* to ~/Desktop/LWFS_work. LWFS then detect changes under ~/Desktop/LWFS_work, convert them, and update its display as below.
You can click canvas links to see contents converted for canvas. Converted contents are also copied to ~/Desktop/LWFS_work_output/.
Please note that LWF is designed to support various platforms and to utilize Flash as its authoring tool. It therefore isn't fully compatible with swf and doesn't support for example vector drawings. Bitmap images are well supported on the other hand. Please check https://github.com/gree/lwf/wiki#flash-production-guideline for details. Other introductions/demos can be found at http://gree.github.io/lwf/.
Hi, I want it to use for converting SWF in html5 canvas. Can you help me, how ans what library i need for it.
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