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geometry.go
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geometry.go
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package rng
import (
"fmt"
"math"
)
// GeometricGenerator is a random number generator for geometric distribution.
// The zero value is invalid, use NewGeometryGenerator to create a generator
type GeometricGenerator struct {
uniform *UniformGenerator
}
// NewGeometricGenerator returns a geometric-distribution generator
// it is recommended using time.Now().UnixNano() as the seed, for example:
// grng := rng.NewGeometricGenerator(time.Now().UnixNano())
func NewGeometricGenerator(seed int64) *GeometricGenerator {
urng := NewUniformGenerator(seed)
return &GeometricGenerator{urng}
}
// Geometric returns a random number X ~ binomial(n, p)
func (grng GeometricGenerator) Geometric(p float64) int64 {
if !(0.0 <= p && p <= 1.0) {
panic(fmt.Sprintf("Invalid probability p: %.2f", p))
}
return grng.geometric(p)
}
func (grng GeometricGenerator) geometric(p float64) int64 {
// ceil( ln(U)/ln(1-p) ), where U ~ Uniform(0, 1)
return int64(math.Floor(math.Log(grng.uniform.Float64()) / math.Log(1.0-p)))
}