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I'm not sure if this is an error in the code or some names interfering with the windows API, but it should be noted that #include "parser.h" defaults to including a file from the windows API, so it might need a slight name change.
Even when getting around this issue using something like compiling all the files as a static library and using #include "glsl-parser/parser.h", the following error crops up, and I'm not sure whether it's related to name interference with the windows API:
I'm not sure if this is an error in the code or some names interfering with the windows API, but it should be noted that #include "parser.h" defaults to including a file from the windows API, so it might need a slight name change.
Even when getting around this issue using something like compiling all the files as a static library and using #include "glsl-parser/parser.h", the following error crops up, and I'm not sure whether it's related to name interference with the windows API:
Is this issue reproducible on any platform other than windows x64? If so, is there any quick fix for it?
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