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Gradient Station's future and direction #1

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gradientvera opened this issue Dec 20, 2020 · 1 comment
Open

Gradient Station's future and direction #1

gradientvera opened this issue Dec 20, 2020 · 1 comment
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@gradientvera
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My goal is for Gradient to be an unique and fun codebase that offers much different gameplay to vanilla SS14.
What should be the direction of this codebase? This issue will serve as a tracker and discussion for different ideas.

@gradientvera gradientvera added the discussion Issues meant for discussion. label Dec 20, 2020
gradientvera pushed a commit that referenced this issue Jul 3, 2021
* Hopefully make singularity shader warping resolution-invariant

This may or may not fix intensity issues

* Fix singularity 'zero velocity' check

It got stuck in a corner. Twice. I really thought I'd fixed that.

* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle

* Changes to some machine prototypes to reduce duplication of collision changes (#1)

* Changes to some machine prototypes to reduce duplication of collision changes

* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
@gradientvera
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Proposal
CODENAME: Gradient Space

Total departure from SS14.

Instead of round-based gameplay based around a space station, the game world would be fully persistent.
Players would be able to build their own stations and ships, form factions and go to war against other players.
Many wrecks, asteroids, etc would be randomly generated around the world (using procgen and prefabs), allowing players to loot them for resources and equipment.

When players disconnect, their mob goes into deep sleep, becoming vulnerable to other players' attacks. This gives them an incentive to build a safe station/ship where to safely disconnect.

Wrecks could contain technology disks that allow you to progress further, build better equipment and machines, etc.

Permadeath would be a thing, unless you can afford to build a cloning vat. Permadeath forces you to create a new character, after which, your faction can invite you back again on the team.

There'd be a focus both on PVE and PVP. Wrecks may contain dangerous space monsters. Wars between big/rich factions would be encouraged.

I wrote some more stuff here

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