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This repository has been archived by the owner on Dec 11, 2023. It is now read-only.
My goal is for Gradient to be an unique and fun codebase that offers much different gameplay to vanilla SS14.
What should be the direction of this codebase? This issue will serve as a tracker and discussion for different ideas.
The text was updated successfully, but these errors were encountered:
* Hopefully make singularity shader warping resolution-invariant
This may or may not fix intensity issues
* Fix singularity 'zero velocity' check
It got stuck in a corner. Twice. I really thought I'd fixed that.
* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle
* Changes to some machine prototypes to reduce duplication of collision changes (#1)
* Changes to some machine prototypes to reduce duplication of collision changes
* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
Instead of round-based gameplay based around a space station, the game world would be fully persistent.
Players would be able to build their own stations and ships, form factions and go to war against other players.
Many wrecks, asteroids, etc would be randomly generated around the world (using procgen and prefabs), allowing players to loot them for resources and equipment.
When players disconnect, their mob goes into deep sleep, becoming vulnerable to other players' attacks. This gives them an incentive to build a safe station/ship where to safely disconnect.
Wrecks could contain technology disks that allow you to progress further, build better equipment and machines, etc.
Permadeath would be a thing, unless you can afford to build a cloning vat. Permadeath forces you to create a new character, after which, your faction can invite you back again on the team.
There'd be a focus both on PVE and PVP. Wrecks may contain dangerous space monsters. Wars between big/rich factions would be encouraged.
My goal is for Gradient to be an unique and fun codebase that offers much different gameplay to vanilla SS14.
What should be the direction of this codebase? This issue will serve as a tracker and discussion for different ideas.
The text was updated successfully, but these errors were encountered: