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Releases: godotengine/godot

3.0.3-stable

14 Jun 18:02
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This release brings the support for exporting C# based projects to Windows, Linux, and macOS! Over 350 patches were pulled into this release fixing various bugs and enhancement features - one notable change a new universal touch to mouse translation system.

3.0.2-stable

04 Mar 11:33
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This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.

3.0.1-stable

04 Mar 11:31
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We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. We've also fixed several nagging issues and generally put together a really nice update for our users of the stable branch.

3.0-stable

04 Mar 11:29
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After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features!

2.1.4-stable

27 Aug 22:01
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2.1.3-stable

12 Apr 19:58
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2.1.2-stable

22 Jan 21:27
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2.1.1-stable

17 Nov 20:52
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2.1-stable

09 Aug 07:53
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2.0.4.1-stable

13 Jul 06:08
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