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MeshInstance3D popup menu shows options that apply only to 1 node when multiple nodes are selected #91637
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How can we achieve this, by making multiple |
#91620 already makes the editor handle MultiNodeEdit, so it's a matter of applying the selected option for each selected node. If there are options that can't handle multiple nodes (because they require setup for each node or something), they should be disabled. |
For example, I think actions like |
Yeah the editor would need to be reworked to take a list of mesh instances instead of single one. |
Tested versions
4.3 7cdad33
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
The Mesh menu when MeshInstance3D is selected:
It appears both when single instance is selected and when multiple instances are selected. However only the first option works with multiple instances, others will handle only the first selected node.
We should either make all options work with multiple nodes or disable/hide non-functional ones. After #91620 it's easy to discern when multiple nodes are being edited.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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