Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AudioStreamPlayer pitch unnafected by AnimationPlayer #91605

Open
Tracked by #76797
LuisEscorza opened this issue May 6, 2024 · 0 comments
Open
Tracked by #76797

AudioStreamPlayer pitch unnafected by AnimationPlayer #91605

LuisEscorza opened this issue May 6, 2024 · 0 comments

Comments

@LuisEscorza
Copy link

Tested versions

Reproducible in 4.2.1.stable (haven't had time to reproduce in other versions, sorry. If needed I can do in a couple of days)

System information

Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)

Issue description

While using the AnimationPlayer to change the pitch scale property of an AudioStreamPlayer, the pitch is unaltered, both in editor and at runtime.

Steps to reproduce

Play an animation that changes the pitch scale property of an AudioStreamPlayer node and plays an AudioStream res.

Minimal reproduction project (MRP)

pitch_bug_test_project.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants