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Tracking issue for planned features we may want to use #642
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Thanks! It seems like C string literals and We should only track features that are planned to be implemented in the near future, to avoid unbounded and perpetually open issues. We can always create new issues, should arbitrary self types ever get into the language. On the Godot side, I'd expect typed dictionaries and nullable types to also happen relatively soon (4.4), with structs and traits being a bit further out. But Godot has a significantly better track record on getting things done than Rust (of course also a bit lower stakes) 😉 |
C string literals are now stable, as of Rust 1.77.0 release. |
Some unstable or planned rust or godot features may be useful to us when they are stabilized/implemented.
Rust
diagnostic::on_unimplemented
, this would let us customize some error messages emitted by the compiler in our proc macros. currently planned for stabilization in rust 1.78.Deref
forGd<Object>
toObject
Godot
Dictionary
more likeHashMap<K,V>
Option<Vector2>
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