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tree.yml
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# RP-0 tech tree.
#
# This tree is in YAML format.
#
# Please *only* puts things in here if they should be moved from
# their original positions.
#
# You can convert it into ModuleManager directives by running:
#
# perl bin/yml2mm
#
# Don't have Perl? Try DWIM Perl!
#
# http://dwimperl.com/
#
# Prices are in 1965 USD.
start:
#TL0. early tech. Sounding rockets, basic structural pieces and wings. Late 40s.
# Parachutes
# The *cost* here is not used when building ships, because RealChute
# provides procedural pricing. Instead, it *is* used when recovering
# stages. Since a spent parachute is worthless, these are all zero.
#
# TODO: We could do with stanzas that activate if RealChute is not
# installed, to provide fixed pricing for these.
parachuteSingle:
cost: 0
parachuteDrogue:
cost: 0
parachuteRadial:
cost: 0
parachuteLarge:
cost: 0
RC_cone:
cost: 0
RC_radial:
cost: 0
# Added the rest of the RealChute chutes.
RC_stack:
cost: 0
RC_cone_double:
cost: 0
# Starting science
sensorThermometer:
cost: 8
sensorBarometer:
cost: 8
longAntenna:
cost: 5
entryCost: 0
SXTAntenna:
cost: 1
entryCost: 0
# Basic RemoteTech antenna, so things can get off the ground. :)
RTShortAntenna1:
cost: 2
entryCost: 0
# Fairings
KzInterstageAdapter2:
cost: 0.1
KzProcFairingFuselage1:
cost: 0.1
KzProcFairingFuselage2:
cost: 0.1
KzProcFairingSide1:
cost: 0.1
KzProcFairingSide2:
cost: 0.1
KzResizableFairingBase:
cost: 0.1
KzResizableFairingBaseRing:
cost: 0.1
#RO fairings
KzProcFairingSide1st:
cost: 0.1
KzProcFairingSide1stock:
cost: 0.1
KzProcFairingSide1us:
cost: 0.1
KzProcFairingSide2ger:
cost: 0.1
#Blackhearts fairings textures
KzProcFairingAtlas:
cost: 0.1
KzProcFairingChina:
cost: 0.1
KzProcFairingConegg:
cost: 0.1
KzProcFairingJupiter:
cost: 0.1
KzProcFairingTitan:
cost: 0.1
#Blackhearts KW fairings textures
KwProcFairingBase0_625:
cost: 0.1
KwzInterstageAdapter:
cost: 0.1
proceduralTankRealFuels:
cost: 0.1
proceduralStructural:
cost: 0.1
#proceduralSRBRealFuels: -- moved to later
#cost: 0.1
proceduralTankTAC:
cost: 0.1
proceduralBattery:
cost: 0.1
proceduralNoseCone:
cost: 0.1
proceduralStackDecoupler:
cost: 0.1
# Nose Cones
noseCone:
cost: 10
rocketNoseCone:
cost: 10
standardNoseCone:
cost: 10
SXTProtonlikeNoseCone:
cost: 10
# This part will soon hide itself when the
# appropriate software releases are made.
# See GH #105 commentary.
proceduralConeLiquid:
cost: 0.1
# Wings
# I've made these all cheap. They're not rocket science. -- pjf.
airplaneTail: &stdwing
cost: 10
B9_Aero_Wing_ControlSurface_SH_4mProcedural:
cost: 0.1
delta_small: *stdwing
deltaWing: *stdwing
elevon2: *stdwing
elevon3: *stdwing
pCtrlSrf1:
cost: 0.1
ProceduralAllMovingWing:
cost: 0.1
Proceduralwing2:
cost: 0.1
Proceduralwing2EndPiece:
cost: 0.1
Proceduralwing4:
cost: 0.1
ProceduralwingBac9:
cost: 0.1
ProceduralwingSPP:
cost: 0.1
R8winglet: *stdwing
smallCtrlSrf: *stdwing
StandardCtrlSrf: *stdwing
structuralWing: *stdwing
structuralWing2: *stdwing
structuralWing3: *stdwing
structuralWing4: *stdwing
sweptWing: *stdwing
sweptWing1: *stdwing
sweptWing2: *stdwing
SXTWingSmall: *stdwing
tailfin: *stdwing
wingConnector: *stdwing
wingConnector2: *stdwing
wingConnector3: *stdwing
wingConnector4: *stdwing
wingConnector5: *stdwing
winglet: *stdwing
winglet3: *stdwing
wingStrake: *stdwing
B9_Aero_Wing_Procedural_TypeA:
cost: 0.1
B9_Aero_Wing_Procedural_TypeB:
cost: 0.1
B9_Aero_Wing_Procedural_TypeC:
cost: 0.1
SXTelevonSmall: *stdwing
SXTelevonSmallHalf: *stdwing
SXTelevonLarge: *stdwing
SXTelevonVeryLarge: *stdwing
# Intakes. Also cheap.
airScoop: &stdintake
cost: 20
CircularIntake: *stdintake
IntakeRadialLong: *stdintake
LRadialAirIntake: *stdintake
MK1IntakeFuselage: *stdintake
SXTInlineAirIntake: *stdintake
SXTInlineAirIntakeTiny: *stdintake
# Structural
smallHardpoint:
cost: 30 # Made up, but now less than most engines!
# I can't figure out which of these is the smallest, but
# I've made them all cheaper because an I-beam shouldn't cost
# more than our motors.
structuralIBeam1:
cost: 10
structuralIBeam2:
cost: 10
structuralIBeam3:
cost: 10
structuralMiniNode:
cost: 10
structuralPanel1:
cost: 10
structuralPanel2:
cost: 20
structuralPylon:
cost: 20
strutConnector:
cost: 5
strutCube:
cost: 5
strutOcto:
cost: 7
SXTSmallFuselage:
cost: 20
trussAdapter:
cost: 10
trussPiece1x:
cost: 10
trussPiece3x:
cost: 20
# Lights, ladders and things. Going cheap!!
ladder1:
cost: 10
spotLight1:
cost: 10
spotLight2:
cost: 10
# Core for sounding rockets. Should not provide yaw/pitch/roll control
# and will not, once RT has that implemented.
RP0probeSounding0-3m:
entryCost: 0
cost: 1
# Engines
sepMotor1:
cost: 7
# Small solid
# This is from VSR; not all players will have it.
SnubOtron:
entryCost: 0
cost: 3
# modeled on the electronics of WAC Corporal / Aerobee
# Early Aerojet engine, used on WAC Corporal and Aerobee. Very small and low efficency.
ROAerobeeSustainer:
entryCost: 0
cost: 10
# WAC / Aerobee booster, thanks Agathorn!
TinyTim:
entryCost: 0
cost: 36
# Tanks. Also cheap. They're tanks.
SXTFuel625m:
cost: 30
miniFuelTank:
cost: 30
rcsTankMini:
cost: 30
OscarDtank:
cost: 30
OscarEtank:
cost: 30
SXTSmallFuselage:
cost: 30
# This is from EngineIgnitor. I *guess* it makes sense to put it
# in the starting node...
hypergolicFluidRadial:
cost: 30
# FASA flags. These are all free. Because they make the game more
# awesome.
FASAFlagPod:
entryCost: 0
cost: 0
FASAFlagPod2x:
entryCost: 0
cost: 0
FASAFlagPod4x:
entryCost: 0
cost: 0
# Launch Clamps/Towers
FASAlaunchClampAtlas:
cost: 10
FASALaunchClampApollo:
cost: 10
launchClamp1:
cost: 10
FASAlaunchClamp125:
cost: 10
FASAlaunchClamp25:
cost: 10
FASAUmbilicalTower:
cost: 10
SXTlaunchclamp1:
cost: 10
# Unsorted. Please sort and price me! ;)
CanardController:
AdvancedCanard:
elevon5:
nacelleBody:
radialEngineBody:
SmallGearBay:
cost: 2
KzThrustPlate:
cost: 0.1
stackDecouplerMini:
cost: 2
radialDecoupler:
cost: 20
SXTMiniJet:
# AIES Fairings
sep1a1ur5:
basepunta1ur5:
top100a1ur5:
top100a1ur5b:
top500a1ur5:
# Beechcraft Bonanza (SXT)
SXTTinyprop: # IO-550-B Engine
cost: 8
625mBonny: # Bonanza cabin
cost: 12
LMiniAircaftTail: # Bonanza tail fuselage
cost: 1
DoubleWasp-R280065W: # Prop Engine
ShvetsovM63: # Prop Engine
ShvetsovM82: # Prop Engine
MercuryIX: # Prop Engine
MercuryXV: # Prop Engine
TwinCyclone-R2600-23: # Prop Engine R-2600 had 87,579 made across all variants: total cost:$4,857,582.7 Date:1930-1940
TwinCyclone-R2600-7: # Prop Engine R-2600 had 87,579 made across all variants: total cost:$4,857,582.7 Date:1930-1940
TwinWasp-R1830-94: # Prop Engine R-1830 had 173,618 made across all variants Date:1930-1951
#TL 0/1: Vanguard, early-mid 50s tech. For now includes Black Arrow (FIXME)
basicRocketry:
# Batteries; since players already have service modules.
batteryPack:
batteryBankMini:
ksp_r_largeBatteryPack:
# Tanks
fuelTankSmallFlat:
fuelTank:
toroidalFuelTank:
fuelTankSmall:
radialRCSTank:
MK1Fuselage:
RCSFuelTank:
rcsTankRadialLong:
fuelTank_long:
# 6S Service modules
# These are just fancy bits of hull. I've made them cost
# a little less than decouplers of the same size.
SerCom1m:
cost: 15
SerCom2:
cost: 10
# Structural thingamees
stackTriCoupler:
cost: 50 # Made up, but not unreasonable
KAS_Pylon1:
# New probe!
SXTSputnik: &sputnik
cost: 10
FASAExplorerProbe:
cost: 158
RP0probeVanguardXray:
cost: 120
# RN_Soviet_Probes
sputnik1: *sputnik
sputnik1_base: &sputnik_n_b
cost: 10
sputnik1_nosecone: *sputnik_n_b
# AVIONICS
# These make your rockets actually controllable.
RP0probeAvionics0-81m:
cost: 100
GuidanceEarly1m:
cost: 200
# !!SCIENCE!!
FASAProbeGeigerCounter:
cost: 40
# Stock goo experiment
GooExperiment: &goo
cost: 15
# Goo in a can (stack mount)
SXTProbeGooo: *goo
# Goo as a science wedge (from DMagic Orbital Science)
dmUSGoo: *goo
# Decoupler
stackDecoupler:
cost: 10
# Universal Storage structural
# Wedges are relatively expensive, because they've got to be
# wired for interchangeable components.
US_c_Hub_QuadCore:
cost: 200
# The decoupler is pretty cheap, because other decouplers are, too.
US_f_Dec_SafetyDecoupler125:
cost: 10
# This is a barometer, thermo and x-ray doohicky in a single wedge. It
# also looks cool. :)
dmUSPresTemp:
cost: 50
# US unlocks with fuel wedges; they're just cool looking tanks.
# We're giving this an alias so we can have lots of wedges with the
# same price.
US_Wedge_Fuel: &basicWedge
cost: 20
US_Wedge_Monoprop: *basicWedge
US_l_Wedge_Hydrogen: *basicWedge
US_m_Wedge_Oxygen: *basicWedge
US_q_Wedge_Water: *basicWedge
# This isn't a wedge, it's just yet another radial tank, and
# should be priced with whatever prices we use for those.
US_Radial_Oxygen: *basicWedge
# Engines
SXTX405: # X-405 (Vanguard main engine)
cost: 650 # very expensive for its performance.
SXTAJ10: # (Vanguard/Able/[Early]Delta upper stage)
cost: 150
RO-X-248: #Vanguard/Able/Delta kick motor
cost: 200 # nautix says .6mil, but doesn't say what-year dollars
# Mercury/Redstone, including the Explorer probe and kickers. From FASA
FASA_Mercury_Redstone_Eng:
cost: 800
FASAExplorerLFTLong:
cost: 350
FASAExplorerSgt:
cost: 5
FASAExplorerSgt11:
cost: 50
FASAExplorerSgt3:
cost: 14
FASAExplorerNosecone:
cost: 400
FASAExplorerSgt11Dec:
cost: 20
FASAExplorerSgt3Dec:
cost: 10
FASAMercuryRedstoneFin:
cost: 5
FASA_Mercury_LFT_Long: #FIXME Redstone costs
cost: 300
FASA_Mercury_LFT_Short:
cost: 150
FASAMercuryFairing:
cost: 15
# AIES Fairings
basepuntv2r10:
t1000v4:
t1500v4:
t2000v4:
t3000r20c:
# TL1/2 Late 1950s/1960 tech, first real orbital LVs. Atlas, R-7, etc.
generalRocketry:
# Blok E (Luna/Vostok)
liquidEngine3:
cost: 350
# LR-79/89 (Thor/Jupiter main engine, Atlas booster)
# Technically Atlas was ~2.5m per LV, but we include launch costs.
# FIXME maybe we don't include launch costs.
RO-LR-89: &LR89
cost: 1000
FASAMercuryAtlasEngBooster: *LR89
RCSTank1-2:
fuelTank4-2:
fuelTank2-2:
fuelTank1-2:
fuelTank3-2:
# LR-101 vernier (Thor/Jupiter/Atlas)
radialEngineMini: &LR101
cost: 50
FASAMercuryAtlasVernierEngine: *LR101
# Castor 1 (Sergeant / M33) solid motor
solidBooster1-1Small:
cost: 290
#From FASA
#below part is the Mercury - Atlas Launch Vehicle Fuel Tank
FASA_Atlas_LFT_Cone:
cost: 380
#below part is the Atlas-E/F Fuel Tank, 1968 first use
FASA_Atlas_LFT_Cone2:
#below part is the Atlas SLV-3, 1966 first use. Lunar Orbiter
#nearly the same as LV-3 so the 2 can be used interchangeably
FASAMercuryAtlasLFTLong:
cost: 400
FASAAtlasSLV3A:
FASAAtlasFMod:
FASAAtlasH:
#LR-105 sustainer
FASAMercuryAtlasEng: &LR105
cost: 600
liquidEngine: *LR105
# Black Arrow engines (derivates of Black Knight engine, so can be early
# see TL3 for Waxwing.
SXTBlackAdder: # Gamma 8 (Black Arrow main engine)
cost: 800 # Stage cost 4m (in what-year dollars?)
SXTBlackAdder2: #Gamma 2 (Black Arrow upper stage engine)
cost: 300 # Stage cost $3m in 1970 (or was it 1985 dollars?),
# but avionics probably a large part
# FASA Agena (CORONA)
FASAAgena_Engine: &AgenaEngine # Bell 8xxx engine for Agena
cost: 350
RLA_s_midengine: *AgenaEngine
# Titan engines
# AIES
liquidEngineprodulVR2: &LR87
cost: 1850
#FASA
FASAGeminiLR87Twin: *LR87
FASAGeminiLR91Mini:
cost: 450
FASATitanLR91Dec: # Aerojet LR-91 Decoupler
# *** Avionics
GuidanceEarly2m:
cost: 600
GuidanceEarly3m:
cost: 900
# Improved Sputniks
sputnik2:
cost: 100
sputnik3:
cost: 300
sputnik3_base: *sputnik_n_b
sputnik3_nosecone: *sputnik_n_b
sputnik2_base: *sputnik_n_b
sputnik2_nosecone: *sputnik_n_b
# RN_R7
WING_R7:
cost: 10
r7_bvgd_engine:
cost: 700
r7_blok_a_engine:
cost: 680
r7_blok_bvgd_sput:
cost: 100
r7_blok_a_sput:
cost: 120
r7_vernier_engine_v_fg:
cost: 20
survivability:
# Reentry
# Heatshields
0625_Heatshield:
cost: 300
Heatshield-1M:
cost: 600
1.25_Heatshield:
cost: 1000
# Heatshield decoupler
decoupler_ftr_small:
cost: 30
#FASA Mercury things
FASAGeminiDecDark125:
cost: 30 # Totally made up, but balanced with other decouplers
FASAGeminiMiniSRB:
# Apparently the launch tower is used for loading astronauts,
# so it should go here, right?
FASAlaunchTower:
cost: 10 #yeah, should really be expensive, but then who would use it?
# FASA Mercury
# see above for Mercury sources/notes.
# the 88mil and the 4.4mil apportioned
FASAMercuryPod: &mercury_pod
entryCost: 74600
cost: 3730
FASAMercruyCap2:
entryCost: 1000
cost: 50
FASA_Mercury_Eng: &FASA_Mercury_Eng
entryCost: 1600
cost: 80
FASAMercuryDec:
entryCost: 200
cost: 10
FASAGeminiDecDark125_Redstone:
# entryCost: 200
cost: 30
FASAGeminiDecDark125_Atlas:
# entryCost: 500
cost: 50
FASAMercuryMiniSRB:
cost: 2
FASA_Mercury_LES:
entryCost: 8000
cost: 400
FASA_Mercury_Parachute_Box: #FIXME RC has cost issues?
entryCost: 1600
cost: 80
FASAMercuryPodRCS:
entryCost: 1000
cost: 17
RO_FASA_MercuryPodRCS:
entryCost: 500
cost: 12
# Yes, Mercruy is the correct spelling on this. :/
FASAMercruyCap: #old cap, unused by Mercury.
# entryCost: 88000
cost: 50
# Stock capsule
mk1pod: *mercury_pod
## Stability and early probes ##
stability:
# 3-axis stability in orbit. CORONA etc.
# RCS joy.
SquadRCSBlockHalf:
entryCost: 2000 # breaks 20x rule because of avionics required
cost: 20
RCSBlockQuarter:
entryCost: 1000
cost: 15
microEngine:
cost: 60 # essentially a 1kN class linear RCS, but as an engine.
# This is a fake engine, and essentially a big RCS thruster.
# It's about 33% more powerful than the microEngine, so we cost it
# appropriately.
FASA_Mercury_LFEng:
cost: 80
# Early Probe cores -- yes this is expensive.
# TODO: Given we already have the DontStayPutnik, why would we use the Octo2?
# Besides realism, how do we justify how expensive this is?
# With Avionics! :)
probeCoreOcto2: # a fictional "ultra-light" probe core
cost: 1000
# Early solar -- again, expensive.
solarPanels5:
cost: 300
# 1/4 the size of solarPanels5, and so 1/4 the cost.
FASASolarMini:
cost: 75
# What the hell is this supposed to be, anyway?
# NK: For now, it's Objekt D (Sputnik 3)
science_module:
cost: 1000
# Same in a wedge
dmUSMat:
cost: 1000
# Agena (CORONA)
FASAAgenaAnt:
cost: 20
FASAAgenaProbe: &AgenaAvionics
cost: 800
RP0probeAvionics1-5m: *AgenaAvionics
# AIES
neptuno:
entryCost: 10000
cost: 500
explonpod:
entryCost: 10000
cost: 500
sondex2pod:
cost: 600 # This one costs a bit more due to a larger tank
entryCost: 12000
advRocketry:
# TL2 1960-65 tech or so. Gemini, Voskhod, etc.
liquidEngine2: #S1.5400(11D33) / RD-58
cost: 400
M55: # Minuteman I first stage (aka M55 aka TX-55 aka Tu-122)
cost: 2000 # TODO we *should* have references on this from BellComm studies
# on Saturn IB-based INTs (as to how much the M55 really did cost in serial production.)
liquidEngine1-2: &H1 #H-1 (early)
cost: 1700 # think this should be closer to 1700
entryCost: 33750
FASAApolloLFEH1: *H1
KW2mengineMaverickV: *H1
vernierEngine:
cost: 25
# Waxwing should maybe even be TL3
SXTWaxWing: # Black Arrow kick motor
cost: 300
# TODO: Is there a better place to put this?
radialDecoupler2:
cost: 30 # It's a decoupler (20) with a truss (10)
FASAAgenaLFT: # Agena B/D tankage
cost: 50 # TODO compare to proc part
# Titan II upper stage
liquidEngineorbit2: &LR91
cost: 600
FASAGeminiLR91: *LR91
# Srsly? $100 for these? The sep motors only cost 7.
FASASaturnUllage:
cost: 100
# moved Proc SRB to here
proceduralSRBRealFuels:
cost: 0.1
entryCost: 50000
scienceTech:
# These things are placed here by default, but they're not a bad selection,
# so let's get them costed out now...
# Magnetometer boom. I can buy one of these for spacecraft use off the
# Internet for 11,000 EUR, which is only $1700 in 1960s USD. However it's
# got moving parts, and could have cost more back then, so let's give it
# a balanced value of $100k. Enough that you'd still put one on your science
# vessel, but not cheap enough you'd scatter them everywhere.
dmmagBoom:
cost: 500
# The same, in a cool wedge.
dmUSMagBoom:
cost: 500
# These are also cheap in modern dollars, so we're going for a similar
# "balanced" cost. It'd be great if KSP had a way to cheapen part costs the
# longer you have them.
SCANsat_Scanner:
cost: 500
# 40x the size of a small panel. Linear scaling would have this at 12000 ($12m!)
# Let's not do linear scaling. This sort of bulk purchase is only $3m, 25% of the
# linear scale.
aje_solarPanels:
entryCost: 6000 # Player already has cells; what's to develop?
cost: 3000
# DTS-M1
mediumDishAntenna:
cost: 500
# Science wedge (it's an empty compartment)
US_R90_Wedge_ScienceBay:
cost: 10
# Hexacore goes here because this node is about cool satellites,
# and the hexacore looks cool. It has 50% more nodes than the
# QuadCore, and so has 50% higher cost.
US_Wedge_C15_Hexacore:
cost: 300
# AIES
Maxurpod:
cost: 1200
entryCost: 25000
# Salyut parts
almaz_sample_return:
entryCost: 3000
cost: 800
almaz_sr_dec:
entryCost: 2500
cost: 600
almaz_sr_para:
entryCost: 10000
cost: 1000
hydroloxTL2:
FASAGeminiLFTCentar: # Centaur A/B/C/D/D1 stage
engineLargeSkipper: &RL10
cost: 1800
entryCost: 40000
FASAApolloLFERL10: *RL10
KW1mengineWildCatV: *RL10
KW1mengineMaverick1D: # RL10 priced seperately because its a pair of them
cost: 4000
entryCost: 40000
LR87LH2Vac: # total guess on price
cost: 6500
SXTLT80: &J2Engine #J-2 200klbf model
cost: 7500
FASAApolloLFEJ2: *J2Engine
# Soyuz parts
ok_tft:
entryCost: 25000
cost: 800
flightControl:
linearRcs:
entryCost: 900
cost: 15
SXTRCSRack:
entryCost: 2000
cost: 45
RCSBlock:
entryCost: 2000
cost: 35
FASAAgenaDocking:
cost: 400
FASAAgena_Engine_FP: # flight pack (secondary propulsion system) for Agena B/D restartable engine
cost: 300
# Gemini parts
FASAGeminiNoseCone2: # FASAGeminiNoseCone2White
entryCost: 50000
cost: 1000
FASAGeminiPod2RCS: # FC also FASAGeminiPod2RCSWhite
entryCost: 36000
cost: 720
FASAGeminiUtilitySasRcs: # FC
entryCost: 40000
cost: 800
FASA_Gemini_RCS_Thrusters: # FC
entryCost: 3000
cost: 60
# This is a really crappy reaction wheel. It means players have a hope
# of not using their entire RCS reserves if using the RT flight computer.
sasModule:
# Salyut parts
almaz_sr_retro:
entryCost: 1000
cost: 1000
# Soyuz parts
ok_sa_cap:
entryCost: 25000
cost: 800
ok_pao:
entryCost: 75000
cost: 2000
t_dp:
entryCost: 70000
cost: 2000
ok_dec:
entryCost: 7000
cost: 200
ok_hs:
entryCost: 30000
cost: 1000
t_pao:
entryCost: 55000
cost: 1500
rn_voskhod_airlock:
entryCost: 50000
cost: 1000
rn_voskhod_retro:
entryCost: 25000
cost: 800
rn_voskhod_retro_dec:
entryCost: 7000
cost: 200
rn_vostok_dec:
entryCost: 7000
cost: 200
# Avionics and probe cores
SXTHECSRanger: # Ranger Block I / Mariner