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gamepage.php
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<?php
session_start();
?>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title> Not Connect 4 </title>
<link href="css/style.css" type="text/css" rel="stylesheet" />
<script src="js/jquery-3.2.0.js"></script>
</head>
<body>
<header>
<h1> Definitely Not Connect 4 </h1>
</header>
<canvas id="myCanvas" width="700" height="600" style="border:10px solid #bcbcbc;"> </canvas>
<script>
var conn = new WebSocket('ws://150.252.118.208:10000');
conn.onopen = function(e) {
console.log("Connection established!");
};
conn.onmessage = function(e) {
if(e.data >= 0 || e.data < 10){
otherPlay(e.data)
console.log(e.data);
}
else{
console.log()
}
};
function send(X) {
console.log("send begin: " + X );
conn.send( X );
console.log("send end");
}
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var photo = new Image();
photo.onload = function() {
context.drawImage(photo,0,0,700,600);
}
photo.src ="img/background2.png";
var message;
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
// var canvas = document.getElementById('myCanvas');
// var context = canvas.getContext('2d');
canvas.addEventListener('mousemove', function(evt) {
var mousePos = getMousePos(canvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
});
var currentplayer = "blue";
var player = 1;
var otherplayer = 2;
var width = 7, height = 6;
var pieces = [
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0]
];
$("#myCanvas").click(function(e){
if(player == 1){
var x = Math.floor((e.pageX-$("#myCanvas").offset().left) / 100);
var y;
for(var i = 5; i >=0; i-- ){
if(pieces[i][x] == 0){
pieces[i][x] = 1;
y=i;
break;
}
}
context.fillStyle = "rgb(0,0,255)";
context.fillRect(x*100, y*100, 100, 100);
conn.send( x );
console.log(x,y);
var win = chkWinner( pieces );
if(win == player){
alert("YOU WIN");
location.reload();
}
player = 2;
otherplayer = 1;
}
});
function otherPlay(X){
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var x = X;
var y;
for(var i=5; i >=0; i--){
console.log(pieces[i][x]);
if(pieces[i][x] == 0){
pieces[i][x] = 2;
y=i;
break;
}
}
context.fillStyle = "rgb(255,0,0)";
context.fillRect(x*100, y*100, 100, 100);
console.log(x,y);
var win = chkWinner2( pieces );
if(win == player){
alert("YOU LOSE!");
location.reload();
}
player = 1;
otherplayer = 2;
};
function chkLine(a,b,c,d) {
// Check first cell non-zero and all cells match
return ((a != 0) && (a == b) && (a == c) && (a == d));
}
function chkWinner(bd) {
// Check down
for (r = 0; r < 3; r++)
for (c = 0; c < 7; c++)
if (chkLine(bd[r][c], bd[r+1][c], bd[r+2][c], bd[r+3][c]))
return bd[r][c];
// Check right
for (r = 0; r < 6; r++)
for (c = 0; c < 4; c++)
if (chkLine(bd[r][c], bd[r][c+1], bd[r][c+2], bd[r][c+3]))
return bd[r][c];
// Check down-right
for (r = 0; r < 3; r++)
for (c = 0; c < 4; c++)
if (chkLine(bd[r][c], bd[r+1][c+1], bd[r+2][c+2], bd[r+3][c+3]))
return bd[r][c];
// Check down-left
for (r = 3; r < 6; r++)
for (c = 0; c < 4; c++)
if (chkLine(bd[r][c], bd[r-1][c+1], bd[r-2][c+2], bd[r-3][c+3]))
return bd[r][c];
return 0;
}
function chkLine2(a,b,c,d) {
return ((a == 2) && (a == b) && (a == c) && (a == d));
}
function chkWinner2(bd) {
for (r = 0; r < 3; r++)
for (c = 0; c < 7; c++)
if (chkLine2(bd[r][c], bd[r+1][c], bd[r+2][c], bd[r+3][c]))
return bd[r][c];
for (r = 0; r < 6; r++)
for (c = 0; c < 4; c++)
if (chkLine2(bd[r][c], bd[r][c+1], bd[r][c+2], bd[r][c+3]))
return bd[r][c];
for (r = 0; r < 3; r++)
for (c = 0; c < 4; c++)
if (chkLine2(bd[r][c], bd[r+1][c+1], bd[r+2][c+2], bd[r+3][c+3]))
return bd[r][c];
for (r = 3; r < 6; r++)
for (c = 0; c < 4; c++)
if (chkLine2(bd[r][c], bd[r-1][c+1], bd[r-2][c+2], bd[r-3][c+3]))
return bd[r][c];
return 0;
}
</script>
</body>
</html>