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Adventure.cpp
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#include "adventure.h"
World::World()
{
exists = true;
Library();
Moody();
RecCenter();
CampusCenter();
MBB();
BarretHall();
}
World::~World()
{
}
int Player::howMany = 0;
string Player::items[5];
Player::Player()
{
exists = true;
}
void Player::move(string userinput)
{
string places[6] = {"Library", "Moody", "RecCenter", "CampusCenter", "MBB", "BarretHall"};
bool excepted = true;
for(int i = 0;i < 6; i++)
{
if(userinput == places[i] )
{
if(userinput == "Library")
Library().enter();
else if (userinput == "Moody")
Moody().enter();
else if (userinput == "RecCenter")
RecCenter().enter();
else if (userinput == "CampusCenter")
CampusCenter().enter();
else if (userinput == "BarretHall")
BarretHall().enter();
else if (userinput == "MBB")
MBB().enter();
excepted = false;
}
}
if(excepted == true )
throw invalidMove();
}
////////////////////////
// Library //
///////////////////////
Library::Library()
{
location = 1;
hasBeenVisited = false;
}
Library::~Library()
{
}
void Library::getCoffee()
{
cout << "You stopped by the Starbucks and spent $5.60 on a cup of bad coffee." << endl;
cout << "You don't have a lot of time left to look around." << endl;
string userInput;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
Library::doThis(userInput);
}
catch(Library::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'getCoffee', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void Library::enter()
{
string userInput;
cout << "You have entered the library, you think you have left your textbook here. You may search for items by entering in 'Search', or 'getCoffee'";
cout << "or you may leave by entering 'Exit'." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
Library::doThis(userInput);
}
catch(Library::tryagain){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there. Try again." << endl;
cin >> userInput;
}
}
}
void Library::exit()
{
string userInput;
cout << "You've exited the Library. What building do you want to look in next? (Moody, CampusCenter, MBB, RecCenter, BarretHall)" << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try {
// test inputs
tryWorked = true;
Player::move(userInput);
}
catch(Player::invalidMove){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there. Try again." << endl;
cin >> userInput;
}
}
}
void Library::search()
{
string userInput;
Player::howMany++;
Player::items[0] = "Textbook";
cout << "You've found your textbook! " << endl << "You're one step closer to getting to that test!" << endl;
cout << "You should keep looking for the rest of your supplies." << endl;
Library::exit();
}
void Library::doThis(string userInput)
{
if(userInput == "Exit")
Library::exit();
else if (userInput == "Search")
Library::search();
else if(userInput == "getCoffee")
Library::getCoffee();
else
throw tryagain();
}
////////////////////////
// MOODY //
///////////////////////
Moody::Moody()
{
location = 1;
hasBeenVisited = false;
}
Moody::~Moody()
{
}
void Moody::enter()
{
string userInput;
cout << "You have entered Moody Coliseum, you think you have left your ID card here." << endl << "You may search for items by entering in 'Search'";
cout << " or you may 'Worship' or you may leave by entering 'Exit'." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
Moody::doThis(userInput);
}
catch(Moody::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'Worship', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void Moody::exit()
{
string userInput;
cout << "You've exited Moody Coliseum. What building do you want to look in next? (Library, CampusCenter, MBB, RecCenter, BarretHall)" << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try {
// test inputs
tryWorked = true;
Player::move(userInput);
}
catch(Player::invalidMove){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there." << endl;
cin >> userInput;
}
}
}
void Moody::search()
{
string userInput;
Player::howMany++;
Player::items[1] = "ID Card";
cout << "You've found your ID card! " << endl << "You'll need that to get into the Rec Center" << endl <<"You're one step closer to getting to that test!" << endl;
cout << "You should keep looking for the rest of your supplies." << endl;
hasBeenVisited = true;
Moody::exit();
}
void Moody::Worship()
{
cout << "You decided to worship, you have now gained favor with God." << endl;
cout << "... but you don't have a lot of time left to look around. You should enter in a command." << endl;
string userInput;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
Moody::doThis(userInput);
}
catch(Moody::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'Worship', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void Moody::doThis(string userInput)
{
if(userInput == "Exit")
Moody::exit();
else if (userInput == "Search")
Moody::search();
else if(userInput == "Worship")
Moody::Worship();
else
throw tryagain();
}
////////////////////////
// RecCenter //
///////////////////////
RecCenter::RecCenter()
{
location = 1;
hasBeenVisited = false;
}
RecCenter::~RecCenter()
{
}
void RecCenter::enter()
{
string userInput;
if(Player::items[1] != "ID Card")
RecCenter().exit();
cout << "You have entered the Rec Center, you think you have left your backpack here. You may search for items by entering in 'Search'";
cout << " or you may 'Workout' You may leave by entering 'Exit'." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
RecCenter::doThis(userInput);
}
catch(RecCenter::tryagain){
tryWorked = false;
cout << "That's not a valid command. For a list of valid commands type 'help'." << endl;
cin >> userInput;
}
}
}
void RecCenter::exit()
{
string userInput;
if (Player::items[1] != "ID Card")
cout << "You could not get into the Rec Center because you do not have your ID" << endl;
else
cout << "You've exited the Rec Center. What building do you want to look in next? (Moody, CampusCenter, MBB, Library, BarretHall)" << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try {
// test inputs
tryWorked = true;
Player::move(userInput);
}
catch(Player::invalidMove){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there." << endl;
cin >> userInput;
}
}
}
void RecCenter::search()
{
string userInput;
Player::howMany++;
Player::items[2] = "Backpack";
cout << "You've found your backpack! " << endl << "You're one step closer to getting to that test!" << endl;
cout << "You should keep looking for the rest of your supplies." << endl;
hasBeenVisited = true;
RecCenter::exit();
}
void RecCenter::Workout()
{
cout << "You decided to workout, you can now run faster than Doct...Professor Prather." << endl;
cout << "... but you don't have a lot of time left to look around. You should enter in a command." << endl;
string userInput;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
RecCenter::doThis(userInput);
}
catch(RecCenter::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'Workout', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void RecCenter::doThis(string userInput)
{
if(userInput == "Exit")
RecCenter::exit();
else if (userInput == "Search")
RecCenter::search();
else if(userInput == "Workout")
RecCenter::Workout();
else
throw tryagain();
}
////////////////////////
// CampusCenter //
///////////////////////
CampusCenter::CampusCenter()
{
location = 1;
hasBeenVisited = false;
}
CampusCenter::~CampusCenter()
{
}
void CampusCenter::enter()
{
string userInput;
cout << "You have entered the Campus Center, you think you have left your laptop here... also you are feeling hungry!";
cout << " You may search for items by entering in 'Search'. You may eat by entering 'eatAtBean'. You may leave by entering 'Exit'." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
CampusCenter::doThis(userInput);
}
catch(CampusCenter::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'eatAtBean', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void CampusCenter::exit()
{
string userInput;
cout << "You've exited the Campus Center. What building do you want to look in next? (Moody, Library, MBB, RecCenter, BarretHall)" << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try {
// test inputs
tryWorked = true;
Player::move(userInput);
}
catch(Player::invalidMove){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there." << endl;
cin >> userInput;
}
}
}
void CampusCenter::search()
{
string userInput;
Player::howMany++;
Player::items[3] = "Laptop";
cout << "You've found your laptop! " << endl << "You're one step closer to getting to that test!" << endl;
cout << "You should keep looking for the rest of your supplies." << endl;
hasBeenVisited = true;
CampusCenter::exit();
}
int CampusCenter::eatAtBean()
{
cout << "You decided to eat at the bean!" << endl;
cout << "You have died of dysentery." << endl;
cout << "Game Over." << endl;
return 0;
}
void CampusCenter::doThis(string userInput)
{
if(userInput == "Exit")
CampusCenter::exit();
else if (userInput == "Search")
CampusCenter::search();
else if(userInput == "eatAtBean")
CampusCenter::eatAtBean();
else
throw tryagain();
}
////////////////////////
// Barret Hall //
///////////////////////
BarretHall::BarretHall()
{
location = 1;
hasBeenVisited = false;
}
BarretHall::~BarretHall()
{
}
void BarretHall::enter()
{
string userInput;
cout << "You have entered Barret Hall, you think you have left your laptop charger here." << endl << "You may search for items by entering in 'Search'";
cout << " or you may 'sleep'. You may leave by entering 'Exit'." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
BarretHall::doThis(userInput);
}
catch(BarretHall::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'sleep', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void BarretHall::exit()
{
string userInput;
cout << "You've exited Barret Hall. What building do you want to look in next? (Moody, CampusCenter, MBB, RecCenter, Library)" << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try {
// test inputs
tryWorked = true;
Player::move(userInput);
}
catch(Player::invalidMove){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there." << endl;
cin >> userInput;
}
}
}
void BarretHall::search()
{
string userInput;
Player::howMany++;
Player::items[4] = "Laptop Charger";
cout << "You've found your laptop charger! " << endl << "You're one step closer to getting to that test!" << endl;
cout << "You should keep looking for the rest of your supplies." << endl;
hasBeenVisited = true;
BarretHall::exit();
}
void BarretHall::sleep()
{
string userInput;
cout << "You decided to go to sleep and have now woken up 1 minute before class. Better hurry and enter a command!" << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
BarretHall::doThis(userInput);
}
catch(BarretHall::tryagain){
tryWorked = false;
cout << "That's not a valid command. You may type 'Search', 'sleep', or 'Exit'." << endl;
cin >> userInput;
}
}
}
void BarretHall::doThis(string userInput)
{
if(userInput == "Exit")
BarretHall::exit();
else if (userInput == "Search")
BarretHall::search();
else if(userInput == "sleep")
BarretHall::sleep();
else
throw tryagain();
}
////////////////////////
// MBB //
///////////////////////
MBB::MBB()
{
location = 1;
hasBeenVisited = false;
}
MBB::~MBB()
{
}
void MBB::enter()
{
string userInput;
for(int i = 0; i < 5; i++)
{
if(Player::howMany != 5)
{
MBB().exit();
}
}
cout << "You have entered the Mabee Business Building, you have all of the items.";
cout << "You may go to class by entering 'goToClass'." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try{
tryWorked = true;
MBB::doThis(userInput);
}
catch(MBB::tryagain){
tryWorked = false;
cout << "That's not a valid command. For a list of valid commands type 'help'." << endl;
cin >> userInput;
}
}
}
void MBB::exit()
{
string userInput;
cout << "You do not have all of your school supplies, you must leave at once. Enter a building you would like to go to." << endl;
cin >> userInput;
bool tryWorked = false;
while (tryWorked == false)
{
try {
// test inputs
tryWorked = true;
Player::move(userInput);
}
catch(Player::invalidMove){
tryWorked = false;
cout << "It's not a good idea to go there, you didn't leave any supplies for class there." << endl;
cin >> userInput;
}
}
}
void MBB::search()
{
int doNothing = 5;
}
int MBB::goToClass()
{
string userInput;
cout << "You decided to go to class..." << endl;
cout << "It was excactly on time...great job you made it to class on time which should not be an acclompishment."<< endl;
cout << "It is class and it should be expected that you get there on time."<< endl;
return 0;
}
void MBB::doThis(string userInput)
{
if(userInput == "goToClass")
MBB::goToClass();
else
throw tryagain();
}