You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hey there,
I recently started looking into a replacement messaging service for Unity when I came across this. I am fairly new to the online side of game development and network programming. What kind of scenarios would something like this be a good idea to implement? Is this in anyway something that might be useful for a fast-paced RPG? I have a feeling it might not be with how many messages get sent, and if it were calling the GC all the time. Definitely would like to hear some thoughts on that though!
Thanks,
The text was updated successfully, but these errors were encountered:
Hey there,
I recently started looking into a replacement messaging service for Unity when I came across this. I am fairly new to the online side of game development and network programming. What kind of scenarios would something like this be a good idea to implement? Is this in anyway something that might be useful for a fast-paced RPG? I have a feeling it might not be with how many messages get sent, and if it were calling the GC all the time. Definitely would like to hear some thoughts on that though!
Thanks,
The text was updated successfully, but these errors were encountered: