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I'm trying to create an area where the effect applies and then define some more areas inside where the effect should not apply.
Current Behavior
I feel that there may be more that needs to be done in order to support that but wanted to confirm
also, the example I made produces somewhat weird behaviour (possible bug?)
thanks
Steps to Reproduce
create 2 masks, one inside the other
set an effect
activate the invert mask option
Context
In my example, I want the snot to render just inside the big square but outside the building shape
I created both shapes, set them to FX mask (cloud icon) and then set the "Invert mask" option in the FX tool
Version
4.1.0
Foundry VTT Version
v12.331
Operating System
windows 11
Browser / App
Chrome
Game System
SWADE (Savage Worlds - latest version)
Relevant Modules
No response
The text was updated successfully, but these errors were encountered:
Expected Behavior
I'm trying to create an area where the effect applies and then define some more areas inside where the effect should not apply.
Current Behavior
I feel that there may be more that needs to be done in order to support that but wanted to confirm
also, the example I made produces somewhat weird behaviour (possible bug?)
thanks

Steps to Reproduce
Context
In my example, I want the snot to render just inside the big square but outside the building shape
I created both shapes, set them to FX mask (cloud icon) and then set the "Invert mask" option in the FX tool
Version
4.1.0
Foundry VTT Version
v12.331
Operating System
windows 11
Browser / App
Chrome
Game System
SWADE (Savage Worlds - latest version)
Relevant Modules
No response
The text was updated successfully, but these errors were encountered: