Skip to content

[naga glsl-out] Implement coordinate clamping for textureSampleBaseClampToEdge for GLSL #7791

Open
@jamienicol

Description

@jamienicol

#7709 is implementing textureSampleBaseClampToEdge() for texture_2d<f32> textures for MSL, HLSL, and SPIRV backends. On GLSL shaders using this will compile and run, but the coordinates won't be clamped as per the spec. This issue tracks finishing the GLSL implementation

Metadata

Metadata

Assignees

No one assigned

    Labels

    area: naga back-endOutputs of naga shader conversionbackend: glesIssues with GLES or WebGLlang: GLSLOpenGL Shading LanguagenagaShader Translatortype: bugSomething isn't working

    Type

    No type

    Projects

    Status

    Todo

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions