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- Add clip distances validation for `maxInterStageShaderVariables`. By @ErichDonGubler in [#8762](https://github.com/gfx-rs/wgpu/pull/8762). This may break some existing programs, but it compiles with the WebGPU spec.
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#### naga
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- Switched from using an `intersector` to using an `intersection_query` on metal so AABBs and non-opaque triangles can be handled. By @Vecvec in [#9304](https://github.com/gfx-rs/wgpu/pull/9304).
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