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chuck_ui.h
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/*----------------------------------------------------------------------------
ChucK Concurrent, On-the-fly Audio Programming Language
Compiler and Virtual Machine
Copyright (c) 2004 Ge Wang and Perry R. Cook. All rights reserved.
http://chuck.cs.princeton.edu/
http://soundlab.cs.princeton.edu/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
U.S.A.
-----------------------------------------------------------------------------*/
//-----------------------------------------------------------------------------
// file: chuck_ui.h
// desc: UI setup
//
// author: Spencer Salazar ([email protected]
// date: October 2011
//-----------------------------------------------------------------------------
#ifndef __CHUCK_UI_H__
#define __CHUCK_UI_H__
#include "chuck_dl.h"
#include "chuck_def.h"
class Chuck_UI_Manager
{
public:
static Chuck_UI_Manager * instance();
// init before starting the VM
void init();
void main_thread_init();
// run in a parallel thread to the VM
// wait for VM thread to make calls to UI functions before bringing up UI
void run();
// actually bring up the UI
void start();
// shutdown the UI
void shutdown();
void set_hook(Chuck_DL_MainThreadHook * hook) { m_hook = hook; }
private:
Chuck_UI_Manager();
struct platform_data;
bool m_hookActivated;
bool m_doStart;
bool m_hasStarted;
bool m_hasMainThreadInit;
bool m_doShutdown;
Chuck_DL_MainThreadHook * m_hook;
platform_data *m_platformData;
};
extern "C"
void Chuck_UI_Manager_init();
extern "C"
void Chuck_UI_Manager_start();
#endif