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{fileID: 1519383786} m_Father: {fileID: 864842198} @@ -2816,11 +7772,11 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 0 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, - Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_Sprite: {fileID: 21300000, guid: 128e956bdea8e0e408dcbee443cf562b, type: 3} m_Type: 1 m_PreserveAspect: 0 @@ -2868,6 +7824,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1585103995} m_Father: {fileID: 1339215384} @@ -2892,6 +7849,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -2922,6 +7880,7 @@ MonoBehaviour: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1502808412} + m_TargetAssemblyTypeName: m_MethodName: MainMenu m_Mode: 1 m_Arguments: @@ -2932,8 +7891,6 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, - Culture=neutral, PublicKeyToken=null --- !u!114 &1990823094 MonoBehaviour: m_ObjectHideFlags: 0 @@ -2949,11 +7906,11 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, - Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_Sprite: {fileID: 21300000, guid: fd20556f925820942ae646987037191a, type: 3} m_Type: 0 m_PreserveAspect: 0 diff --git a/src/Assets/Scripts/PlayerController.cs b/src/Assets/Scripts/PlayerController.cs index 574a39a..e66ae04 100644 --- a/src/Assets/Scripts/PlayerController.cs +++ b/src/Assets/Scripts/PlayerController.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; + public class PlayerController : MonoBehaviour { public float Force; @@ -9,6 +10,10 @@ public class PlayerController : MonoBehaviour private Rigidbody2D rb; private GameController gc; + [SerializeField] private Transform circle = null; + [SerializeField] private ParticleSystem particle = null; + + void Awake() { rb = GetComponent(); @@ -21,12 +26,16 @@ void Update() { Flap(); } + + } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Obstacle")) { + circle.GetComponent().enabled = false; + particle.Play(); gc.GameOver(); } }