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Geometry
Send
As asked by @ManeraKai in #522 (comment).
I don't see a reason for it to be !Send, but I might be missing something.
!Send
The text was updated successfully, but these errors were encountered:
This too: https://gdal.org/user/multithreading.html
Those restrictions apply to the C and C++ ABI, and all languages bindings (unless they would take special precautions to serialize calls)
Rust does have Mutex to serialize calls.
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I'd rather not add a mutex to every geometry (or worse, use a global one). Not to mention that you could still bypass it by getting the native handle.
Anyway, I see no reason to do it.
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As asked by @ManeraKai in #522 (comment).
I don't see a reason for it to be
!Send
, but I might be missing something.The text was updated successfully, but these errors were encountered: