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win32 -> win64
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README.md

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@@ -40,9 +40,9 @@ https://github.com/geode-sdk/build-geode-mod/tree/main/examples
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# Default: false
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combine: ''
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# Geode target to build for. Can be either "Win32", "MacOS", "Android32" or "Android64".
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# Geode target to build for. Can be either "Win64", "MacOS", "Android32" or "Android64".
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# Defaults to what is appropriate for the current platform, so:
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# Defaults to Win32 on windows runners
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# Defaults to Win64 on windows runners
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# Defaults to MacOS on macOS runners
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# Defaults to Android64 on linux runners
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target: ''

action.yml

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@@ -31,7 +31,7 @@ inputs:
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required: false
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default: false
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target:
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description: Geode target to build for. Can be either "Win32", "MacOS", "Android32" or "Android64".
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description: Geode target to build for. Can be either "Win64", "MacOS", "Android32" or "Android64".
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required: false
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default: ""
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bindings:
@@ -75,13 +75,13 @@ runs:
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id: platform
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shell: bash
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run: |
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DEFAULT_TARGET=Win32
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DEFAULT_TARGET=Win64
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if [ "$RUNNER_OS" = "Linux" ]; then
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ID=linux
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DEFAULT_TARGET=Android64
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elif [ "$RUNNER_OS" = "Windows" ]; then
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ID=win
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DEFAULT_TARGET=Win32
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DEFAULT_TARGET=Win64
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elif [ "$RUNNER_OS" = "macOS" ]; then
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ID=mac
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DEFAULT_TARGET=MacOS
@@ -96,7 +96,7 @@ runs:
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OUTPUT_ID=android32
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elif [ "$TARGET" = "Android64" ]; then
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OUTPUT_ID=android64
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elif [ "$TARGET" = "Win32" ]; then
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elif [ "$TARGET" = "Win64" ]; then
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OUTPUT_ID=win
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elif [ "$TARGET" = "MacOS" ]; then
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OUTPUT_ID=mac

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