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Heavies (or Pyros) must navigate a path through a dark room where they cannot see the floor. Not all the floor is solid, and only a specific path will lead them to the win area. Players must use their primary weapon to determine whether the floor in front of them is solid or not.
The path should be randomised each time the boss plays, so players cannot memorise the route.
Thoughts?
The text was updated successfully, but these errors were encountered:
(Suggested years ago, found in a backup)
Heavies (or Pyros) must navigate a path through a dark room where they cannot see the floor. Not all the floor is solid, and only a specific path will lead them to the win area. Players must use their primary weapon to determine whether the floor in front of them is solid or not.
The path should be randomised each time the boss plays, so players cannot memorise the route.
Thoughts?
The text was updated successfully, but these errors were encountered: