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Have all particles sit in a plane at a set distance from camera. When kinect detects something closer than a given depth, cause a ripple to start at that position.
The text was updated successfully, but these errors were encountered:
Greg's idea!
Have all particles sit in a plane at a set distance from camera. When kinect detects something closer than a given depth, cause a ripple to start at that position.
The text was updated successfully, but these errors were encountered: