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Volumetric probability map based PatchSampler #89
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That's cool! How do you provide the probability map when running an experiment? |
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let's rename the stochastic focal to poisition based patch sampler |
once this is done, i'll implement a Progressively growing patch sampler, that increases the patch size that you train with at the specified checkpoints. this will help with faster training, relevant only for 3D training imo |
Count me in to help! I think this is a very important thing to have.
…On Wed, Sep 15, 2021 at 1:41 PM Ibrahim Hadzic ***@***.***> wrote:
once this is done, i'll implement a Progressively growing patch sampler,
that increases the patch size that you train with at the specified
checkpoints. this will help with faster training, relevant only for 3D
training imo
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Discussed with @cnmy-ro where he spoke about his volumetric probability map based sampling. This takes in a probability map the same shape as the volume (if provided) with sampling probabilities for each voxel.
I think this is a very useful feature when you don't want to sample randomly from all voxels.
Usecases
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