Releases: game-ci/unity-orb
Releases · game-ci/unity-orb
v0.2.3
What's Changed
- fix: remove unnecessary parameter from
macos-runner
by @EricRibeiro in #23
Full Changelog: v0.2.2...v0.2.3
v0.2.2
What's Changed
- feat: add
prepare-env
for macOS by @EricRibeiro in #13 - feat: add
build
for macOS by @EricRibeiro in #15 - feat: add
test
for macOS by @EricRibeiro in #17 - refactor: include the unity builder in the orb by @EricRibeiro in #18
- refactor: clean unnecessary logic from Windows
build
by @EricRibeiro in #19 - feat: add return license by @EricRibeiro in #20
- refactor: change
detect-os
strategy and clean the Linux flow by @EricRibeiro in #21 - feat: add
create-activation-file
job by @EricRibeiro in #22
Full Changelog: v0.2.1...v0.2.2
v0.2.1
What's Changed
- fix: remove cuda test to avoid release bottleneck by @EricRibeiro in #12
Full Changelog: v0.2.0...v0.2.1
v0.2.0
What's Changed
- feat!: add Windows Executor and Windows Runner support by @EricRibeiro in #11
Full Changelog: v0.1.1...v0.2.0
v0.1.1
What's Changed
- feat: add resource class parameter to executors by @EricRibeiro in #7
Full Changelog: v0.1.0...v0.1.1
v0.1.0
What's Changed
- Beta launch of GameCI's Unity Orb
- Replace references of EricRibeiro with game-ci by @GabLeRoux in #5
- Transfer the repository to game-ci
New Contributors
- @GabLeRoux made their first contribution in #5
Full Changelog: https://github.com/game-ci/unity-orb/commits/v0.1.0