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LXGameEngine

Progress

  • Finished building glfw window.
  • Finished ref and autorelease pool.
  • Finished shaders' compiling, linking and processing.
  • Finished image reading.
  • Finished texture generating.
  • Finished sprites' vao & vbos setup.
  • Finished default ortho camera.
  • Finished nodes' transform.
  • Finished sprites' anchor point and content size.
  • Finished visit nodes and nodes'addChild method.
  • Finished local zorder.
  • Finished sprites' opacity and color.
  • Finished main scene.
  • Finished rect.

Under construction

  • Mouse and keyboard events.

Plans

  • BlendFunc.
  • glStateBlock.
  • Timer.
  • Actions.
  • Particles.
  • Support OpenAL.

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Small Game Engine Based on OpenGL

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  • C++ 52.9%
  • C 44.9%
  • Objective-C 2.1%
  • Other 0.1%