Merge branch 'rotation' of https://github.com/finol-digital/Card-Game… #1371
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Test, Build, and Deploy with GameCI | |
on: | |
push: | |
branches: | |
- develop | |
paths: | |
- 'Assets/**' | |
- 'Packages/**' | |
- 'ProjectSettings/**' | |
pull_request: | |
types: | |
- opened | |
branches: | |
- main | |
paths: | |
- 'Assets/**' | |
- 'Packages/**' | |
- 'ProjectSettings/**' | |
release: | |
types: | |
- published | |
workflow_dispatch: | |
inputs: | |
workflow_mode: | |
description: '[release] [Android, iOS, StandaloneLinux64, WebGL, StandaloneWindows64, WSAPlayer, StandaloneOSX, Steam]' | |
required: false | |
default: '' | |
jobs: | |
tests: | |
name: Unit Tests | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v3 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Cache Library | |
uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-test-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: Library-test- | |
- name: Run Unit Tests | |
uses: game-ci/unity-test-runner@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
testMode: playmode | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
- name: Update Release Notes | |
if: github.event.action == 'published' | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: | | |
echo "$RELEASE_NOTES" > fastlane/metadata/android/en-US/changelogs/default.txt | |
echo "$RELEASE_NOTES" > fastlane/metadata/en-US/release_notes.txt | |
- name: Auto-Commit Release Notes | |
if: github.event.action == 'published' | |
uses: stefanzweifel/git-auto-commit-action@v5 | |
with: | |
branch: main | |
file_pattern: fastlane/metadata | |
commit_message: Update Release Notes (MINOR) | |
lint: | |
name: Quality Check | |
runs-on: ubuntu-latest | |
container: unityci/editor:ubuntu-2022.3.8f1-linux-il2cpp-2 | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v1 | |
with: | |
lfs: true | |
- name: Cache Library | |
uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-lint-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: Library-lint- | |
- name: Activate Unity | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
run: unity-editor -nographics -logFile /dev/stdout -quit -username "$UNITY_EMAIL" -password "$UNITY_PASSWORD" -serial "$UNITY_SERIAL" | |
- name: Generate Solution | |
run: unity-editor -nographics -logFile /dev/stdout -customBuildName Card-Game-Simulator -projectPath . -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -quit | |
- name: Return License | |
if: always() | |
run: unity-editor -logFile /dev/stdout -quit -returnlicense | |
- name: SonarQube Analysis | |
env: | |
FrameworkPathOverride: /opt/unity/Editor/Data/MonoBleedingEdge/ | |
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }} | |
run: | | |
sed -i 's/<ReferenceOutputAssembly>false<\/ReferenceOutputAssembly>/<ReferenceOutputAssembly>true<\/ReferenceOutputAssembly>/g' *.csproj | |
sed -i 's/\([A-Za-z0-9.-]\+csproj\)/Card-Game-Simulator\/&/g' Card-Game-Simulator.sln | |
mv Card-Game-Simulator.sln .. | |
cd .. | |
wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh | |
chmod +x ./dotnet-install.sh | |
./dotnet-install.sh --version latest | |
apt-get update | |
apt-get install -y openjdk-17-jre-headless | |
apt-get install -y dotnet-sdk-6.0 | |
dotnet tool install dotnet-sonarscanner --tool-path . | |
./dotnet-sonarscanner begin \ | |
/o:"finol-digital" \ | |
/k:"finol-digital_Card-Game-Simulator" \ | |
/d:sonar.login="$SONAR_TOKEN" \ | |
/d:sonar.host.url=https://sonarcloud.io \ | |
/d:sonar.exclusions=Assets/Plugins/** | |
dotnet build Card-Game-Simulator.sln | |
./dotnet-sonarscanner end /d:sonar.login="$SONAR_TOKEN" | |
cd Card-Game-Simulator | |
- name: SonarQube Quality Gate Check | |
uses: SonarSource/[email protected] | |
with: | |
scanMetadataReportFile: ../.sonarqube/out/.sonar/report-task.txt | |
env: | |
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }} | |
buildWithLinux: | |
name: Build for ${{ matrix.targetPlatform }} | |
runs-on: ubuntu-latest | |
needs: [tests, lint] | |
strategy: | |
fail-fast: false | |
matrix: | |
targetPlatform: | |
- Android | |
- iOS | |
- StandaloneLinux64 | |
- WebGL | |
outputs: | |
buildVersion: ${{ steps.build.outputs.buildVersion }} | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v3 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Cache Library | |
uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-build-${{ matrix.targetPlatform }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: Library-build-${{ matrix.targetPlatform }}- | |
- name: Free Disk Space for Android | |
if: matrix.targetPlatform == 'Android' | |
uses: jlumbroso/[email protected] | |
with: | |
large-packages: false | |
- name: Build Unity Project | |
id: build | |
uses: game-ci/unity-builder@fix/android-tools | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
androidExportType: androidAppBundle | |
androidKeystoreName: finoldigital.keystore | |
androidKeystoreBase64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} | |
androidKeystorePass: ${{ secrets.ANDROID_KEYSTORE_PASS }} | |
androidKeyaliasName: cgs | |
androidKeyaliasPass: ${{ secrets.ANDROID_KEYALIAS_PASS }} | |
androidTargetSdkVersion: AndroidApiLevel33 | |
- name: Upload Build | |
uses: actions/upload-artifact@v3 | |
if: github.event.action == 'published' || contains(github.event.inputs.workflow_mode, matrix.targetPlatform) || (contains(github.event.inputs.workflow_mode, 'Steam') && matrix.targetPlatform == 'StandaloneLinux64') | |
with: | |
name: cgs-${{ matrix.targetPlatform }} | |
path: build/${{ matrix.targetPlatform }} | |
- name: Zip Build | |
uses: montudor/action-zip@v1 | |
if: github.event.action == 'published' && matrix.targetPlatform == 'StandaloneLinux64' | |
with: | |
args: zip -qq -r build/cgs-${{ matrix.targetPlatform }}.zip build/${{ matrix.targetPlatform }} | |
- name: Upload Zip to GitHub Release | |
uses: svenstaro/upload-release-action@v2 | |
if: github.event.action == 'published' && matrix.targetPlatform == 'StandaloneLinux64' | |
with: | |
repo_token: ${{ secrets.CGS_PAT }} | |
asset_name: cgs-${{ matrix.targetPlatform }}.zip | |
file: build/cgs-${{ matrix.targetPlatform }}.zip | |
tag: ${{ github.ref }} | |
overwrite: true | |
body: ${{ github.event.release.body }} | |
buildWithMac: | |
name: Build for StandaloneOSX | |
runs-on: macos-latest | |
needs: [tests, lint] | |
if: github.event.action == 'published' || contains(github.event.inputs.workflow_mode, 'release') || contains(github.event.inputs.workflow_mode, 'Steam') || contains(github.event.inputs.workflow_mode, 'Standalone') | |
outputs: | |
buildVersion: ${{ steps.build.outputs.buildVersion }} | |
timeout-minutes: 90 | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v3 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Cache Library | |
uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-buildMac-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: Library-buildMac- | |
- name: Build Unity Project | |
id: build | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
targetPlatform: StandaloneOSX | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
cacheUnityInstallationOnMac: true | |
- name: Fix File Permissions and Code-Sign | |
env: | |
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }} | |
APPLE_TEAM_NAME: ${{ secrets.APPLE_TEAM_NAME }} | |
APPLE_DISTRIBUTION_CERTIFICATE: ${{ secrets.APPLE_DISTRIBUTION_CERTIFICATE }} | |
APPLE_DISTRIBUTION_PASSWORD: ${{ secrets.APPLE_DISTRIBUTION_PASSWORD }} | |
MAC_INSTALLER_CERTIFICATE: ${{ secrets.MAC_INSTALLER_CERTIFICATE }} | |
MAC_INSTALLER_PASSWORD: ${{ secrets.MAC_INSTALLER_PASSWORD }} | |
MAC_APP_BUNDLE_PATHS: Contents/PlugIns/StandaloneFileBrowser.bundle | |
MAC_BUILD_PATH: ${{ format('{0}/build/StandaloneOSX', github.workspace) }} | |
PROJECT_NAME: Card Game Simulator | |
run: | | |
bundle install | |
bundle exec fastlane mac fixversion | |
find $MAC_BUILD_PATH -type f -name "**.sh" -exec chmod +x {} \; | |
chmod +x fastlane/sign-mac-build.sh | |
./fastlane/sign-mac-build.sh | |
- name: Upload Build | |
if: github.event.action == 'published' || contains(github.event.inputs.workflow_mode, 'StandaloneOSX') || contains(github.event.inputs.workflow_mode, 'Steam') | |
uses: actions/upload-artifact@v3 | |
with: | |
name: cgs-StandaloneOSX | |
path: build/StandaloneOSX | |
- name: Upload App | |
uses: actions/upload-artifact@v3 | |
if: github.event.action == 'published' || contains(github.event.inputs.workflow_mode, 'StandaloneOSX') || contains(github.event.inputs.workflow_mode, 'Steam') | |
with: | |
name: Card Game Simulator.app | |
path: build/StandaloneOSX/Card Game Simulator.app | |
- name: Zip App | |
uses: vimtor/action-zip@v1 | |
if: github.event.action == 'published' | |
with: | |
files: build/StandaloneOSX/ | |
dest: build/cgs-StandaloneOSX.zip | |
- name: Upload Zip to GitHub Release | |
uses: svenstaro/upload-release-action@v2 | |
if: github.event.action == 'published' | |
with: | |
repo_token: ${{ secrets.CGS_PAT }} | |
asset_name: cgs-StandaloneOSX.zip | |
file: build/cgs-StandaloneOSX.zip | |
tag: ${{ github.ref }} | |
overwrite: true | |
body: ${{ github.event.release.body }} | |
deployToAppStore: | |
name: Deploy to the App Store | |
runs-on: macos-latest | |
needs: buildWithLinux | |
if: github.event.action == 'published' || (contains(github.event.inputs.workflow_mode, 'release') && contains(github.event.inputs.workflow_mode, 'iOS')) | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
- name: Download iOS Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-iOS | |
path: build/iOS | |
- name: Update Release Notes | |
if: github.event.action == 'published' | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: echo "$RELEASE_NOTES" > fastlane/metadata/en-US/release_notes.txt | |
- name: Fix File Permissions and Run Fastlane | |
env: | |
APPLE_CONNECT_EMAIL: ${{ secrets.APPLE_CONNECT_EMAIL }} | |
APPLE_DEVELOPER_EMAIL: ${{ secrets.APPLE_DEVELOPER_EMAIL }} | |
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }} | |
APPLE_TEAM_NAME: ${{ secrets.APPLE_TEAM_NAME }} | |
MATCH_REPOSITORY: ${{ secrets.MATCH_REPOSITORY }} | |
MATCH_DEPLOY_KEY: ${{ secrets.MATCH_DEPLOY_KEY }} | |
MATCH_PASSWORD: ${{ secrets.MATCH_PASSWORD }} | |
MATCH_PERSONAL_ACCESS_TOKEN: ${{ secrets.CGS_PAT }} | |
APPSTORE_ISSUER_ID: ${{ secrets.APPSTORE_ISSUER_ID }} | |
APPSTORE_KEY_ID: ${{ secrets.APPSTORE_KEY_ID }} | |
APPSTORE_P8: ${{ secrets.APPSTORE_P8 }} | |
USYM_UPLOAD_AUTH_TOKEN: ${{ secrets.USYM_UPLOAD_AUTH_TOKEN }} | |
IOS_BUILD_PATH: ${{ format('{0}/build/iOS', github.workspace) }} | |
IOS_BUNDLE_ID: com.finoldigital.CardGameSim | |
PROJECT_NAME: Card Game Simulator | |
run: | | |
eval "$(ssh-agent -s)" | |
ssh-add - <<< "${MATCH_DEPLOY_KEY}" | |
find $IOS_BUILD_PATH -type f -name "**.sh" -exec chmod +x {} \; | |
find $IOS_BUILD_PATH -type f -iname "usymtool" -exec chmod +x {} \; | |
bundle install | |
bundle exec fastlane ios release | |
deployToGooglePlay: | |
name: Deploy to the Google Play Store | |
runs-on: ubuntu-latest | |
needs: buildWithLinux | |
if: github.event.action == 'published' || (contains(github.event.inputs.workflow_mode, 'release') && contains(github.event.inputs.workflow_mode, 'Android')) | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
- name: Download Android Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-Android | |
path: build/Android | |
- name: Update Release Notes | |
if: github.event.action == 'published' | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: echo "$RELEASE_NOTES" > fastlane/metadata/android/en-US/changelogs/default.txt | |
- name: Add Authentication | |
env: | |
GOOGLE_PLAY_KEY_FILE: ${{ secrets.GOOGLE_PLAY_KEY_FILE }} | |
GOOGLE_PLAY_KEY_FILE_PATH: ${{ format('{0}/fastlane/api-finoldigital.json', github.workspace) }} | |
run: echo "$GOOGLE_PLAY_KEY_FILE" > $GOOGLE_PLAY_KEY_FILE_PATH | |
- name: Setup Ruby | |
uses: ruby/setup-ruby@v1 | |
with: | |
ruby-version: 3.0 | |
bundler-cache: true | |
- name: Upload to Google Play | |
env: | |
GOOGLE_PLAY_KEY_FILE_PATH: ${{ format('{0}/fastlane/api-finoldigital.json', github.workspace) }} | |
ANDROID_BUILD_FILE_PATH: ${{ format('{0}/build/Android/Android.aab', github.workspace) }} | |
ANDROID_PACKAGE_NAME: com.finoldigital.cardgamesim | |
uses: maierj/[email protected] | |
with: | |
lane: 'android playprod' | |
deployToFirebase: | |
name: Deploy to the Web via Firebase | |
runs-on: ubuntu-latest | |
needs: buildWithLinux | |
if: github.event.action == 'published' || (contains(github.event.inputs.workflow_mode, 'release') && contains(github.event.inputs.workflow_mode, 'WebGL')) | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
path: Card-Game-Simulator | |
- name: Download WebGL Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-WebGL | |
path: Card-Game-Simulator/build/WebGL | |
- name: Checkout Firebase project | |
uses: actions/checkout@v3 | |
with: | |
repository: finol-digital/cgs-backend | |
token: ${{ secrets.CGS_PAT }} | |
path: cgs-backend | |
- name: Copy the WebGL build artifacts to the Firebase public directory | |
env: | |
UNITY_BUILD_WEBGL_PATH: ${{ format('{0}/Card-Game-Simulator/build/WebGL', github.workspace) }} | |
FIREBASE_PUBLIC_BUILD_PATH: ${{ format('{0}/cgs-backend/public/Build', github.workspace) }} | |
run: find $UNITY_BUILD_WEBGL_PATH -type f -name "**WebGL.*" -exec cp {} $FIREBASE_PUBLIC_BUILD_PATH \; | |
- name: Update Release Notes | |
if: github.event.action == 'published' | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: echo "$RELEASE_NOTES" > Card-Game-Simulator/fastlane/metadata/en-US/release_notes.txt | |
- name: Raise PR to backend | |
uses: peter-evans/create-pull-request@v5 | |
with: | |
token: ${{ secrets.CGS_PAT }} | |
path: cgs-backend | |
branch: ${{ needs.buildWithLinux.outputs.buildVersion }} | |
title: ${{ needs.buildWithLinux.outputs.buildVersion }} | |
body-path: Card-Game-Simulator/fastlane/metadata/en-US/release_notes.txt | |
deployToMacAppStore: | |
name: Deploy to the Mac App Store | |
runs-on: macos-latest | |
needs: buildWithMac | |
if: github.event.action == 'published' || (contains(github.event.inputs.workflow_mode, 'release') && contains(github.event.inputs.workflow_mode, 'StandaloneOSX')) | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
- name: Download StandaloneOSX Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-StandaloneOSX | |
path: build/StandaloneOSX | |
- name: Update Release Notes | |
if: github.event.action == 'published' | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: echo "$RELEASE_NOTES" > fastlane/metadata/en-US/release_notes.txt | |
- name: Run Fastlane | |
env: | |
APPLE_CONNECT_EMAIL: ${{ secrets.APPLE_CONNECT_EMAIL }} | |
APPLE_DEVELOPER_EMAIL: ${{ secrets.APPLE_DEVELOPER_EMAIL }} | |
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }} | |
APPSTORE_ISSUER_ID: ${{ secrets.APPSTORE_ISSUER_ID }} | |
APPSTORE_KEY_ID: ${{ secrets.APPSTORE_KEY_ID }} | |
APPSTORE_P8: ${{ secrets. APPSTORE_P8 }} | |
MAC_BUILD_PATH: ${{ format('{0}/build/StandaloneOSX', github.workspace) }} | |
MAC_BUNDLE_ID: com.finoldigital.CardGameSimulator | |
PROJECT_NAME: Card Game Simulator | |
run: | | |
bundle install | |
bundle exec fastlane mac macupload | |
buildWithWindows: | |
name: Build for ${{ matrix.targetPlatform }} | |
runs-on: windows-2019 | |
needs: [buildWithLinux, buildWithMac] | |
outputs: | |
buildVersion: ${{ steps.build-1.outputs.buildVersion }} | |
strategy: | |
fail-fast: false | |
matrix: | |
targetPlatform: | |
- StandaloneWindows | |
- StandaloneWindows64 | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v3 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Cache Library | |
uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-buildWindows-${{ matrix.targetPlatform }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library-buildWindows-${{ matrix.targetPlatform }}- | |
Library-buildWindows- | |
- name: Build Unity Project | |
id: build-0 | |
continue-on-error: true | |
timeout-minutes: 45 | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL_PERSONAL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD_PERSONAL }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL_PERSONAL }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
- name: Sleep for Retry | |
if: ${{ steps.build-0.outcome == 'failure' }} | |
run: Start-Sleep -s 120 | |
- name: Build Retry | |
id: build-1 | |
continue-on-error: true | |
timeout-minutes: 45 | |
if: steps.build-0.outcome == 'failure' | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL_PERSONAL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD_PERSONAL }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL_PERSONAL }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
- name: Sleep for Retry 2 | |
if: ${{ steps.build-0.outcome == 'failure' && steps.build-1.outcome == 'failure' }} | |
run: Start-Sleep -s 240 | |
- name: Build Retry 2 | |
id: build-2 | |
timeout-minutes: 45 | |
if: ${{ steps.build-0.outcome == 'failure' && steps.build-1.outcome == 'failure' }} | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL_PERSONAL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD_PERSONAL }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL_PERSONAL }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
- name: Upload Build | |
uses: actions/upload-artifact@v3 | |
if: github.event.action == 'published' || contains(github.event.inputs.workflow_mode, matrix.targetPlatform) || (contains(github.event.inputs.workflow_mode, 'Steam') && contains(matrix.targetPlatform, 'StandaloneWindows')) | |
with: | |
name: cgs-${{ matrix.targetPlatform }} | |
path: build/${{ matrix.targetPlatform }} | |
- name: Zip Build | |
uses: vimtor/action-zip@v1 | |
if: github.event.action == 'published' && matrix.targetPlatform != 'WSAPlayer' | |
with: | |
files: build/${{ matrix.targetPlatform }}/ | |
dest: build/cgs-${{ matrix.targetPlatform }}.zip | |
- name: Upload Zip to GitHub Release | |
uses: svenstaro/upload-release-action@v2 | |
if: github.event.action == 'published' && matrix.targetPlatform != 'WSAPlayer' | |
with: | |
repo_token: ${{ secrets.CGS_PAT }} | |
asset_name: cgs-${{ matrix.targetPlatform }}.zip | |
file: build/cgs-${{ matrix.targetPlatform }}.zip | |
tag: ${{ github.ref }} | |
overwrite: true | |
body: ${{ github.event.release.body }} | |
deployToMicrosoftStore: | |
name: Deploy to the Microsoft Store | |
runs-on: windows-2019 | |
needs: buildWithWindows | |
if: github.event.action == 'published' || (contains(github.event.inputs.workflow_mode, 'release') && contains(github.event.inputs.workflow_mode, 'WSAPlayer')) | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v3 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Build Unity Project | |
id: build-0 | |
continue-on-error: true | |
timeout-minutes: 45 | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL_PERSONAL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD_PERSONAL }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL_PERSONAL }} | |
with: | |
targetPlatform: WSAPlayer | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
- name: Sleep for Retry | |
if: ${{ steps.build-0.outcome == 'failure' }} | |
run: Start-Sleep -s 120 | |
- name: Build Retry | |
id: build-1 | |
continue-on-error: true | |
timeout-minutes: 45 | |
if: steps.build-0.outcome == 'failure' | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL_PERSONAL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD_PERSONAL }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL_PERSONAL }} | |
with: | |
targetPlatform: WSAPlayer | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
- name: Sleep for Retry 2 | |
if: ${{ steps.build-0.outcome == 'failure' && steps.build-1.outcome == 'failure' }} | |
run: Start-Sleep -s 240 | |
- name: Build Retry 2 | |
id: build-2 | |
timeout-minutes: 45 | |
if: ${{ steps.build-0.outcome == 'failure' && steps.build-1.outcome == 'failure' }} | |
uses: game-ci/unity-builder@main | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL_PERSONAL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD_PERSONAL }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL_PERSONAL }} | |
with: | |
targetPlatform: WSAPlayer | |
buildMethod: Cgs.Editor.BuildCgs.BuildOptions | |
- name: Upload Build | |
uses: actions/upload-artifact@v3 | |
with: | |
name: cgs-WSAPlayer | |
path: build/WSAPlayer | |
- name: Checkout Card-Game-Simulator | |
run: | | |
mkdir C:/Card-Game-Simulator.git | |
git clone https://github.com/finol-digital/Card-Game-Simulator.git C:/Card-Game-Simulator.git --depth=1 | |
mkdir C:/Card-Game-Simulator.git/build | |
mv build/WSAPlayer C:/Card-Game-Simulator.git/build | |
ls C:/Card-Game-Simulator.git/build | |
ls C:/Card-Game-Simulator.git/build/WSAPlayer | |
ls C:/Card-Game-Simulator.git/build/WSAPlayer/WSAPlayer | |
- name: Update Release Notes | |
working-directory: C:/Card-Game-Simulator.git | |
if: github.event.action == 'published' | |
shell: bash | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: echo "$RELEASE_NOTES" > fastlane/metadata/en-US/release_notes.txt | |
- name: Get Release Notes | |
working-directory: C:/Card-Game-Simulator.git | |
id: changelog | |
shell: bash | |
run: | | |
export RELEASE_NOTES="$(cat fastlane/metadata/en-US/release_notes.txt)" | |
echo "$RELEASE_NOTES" | |
echo 'RELEASE_NOTES<<EOF' >> $GITHUB_OUTPUT | |
echo "$RELEASE_NOTES" >> $GITHUB_OUTPUT | |
echo 'EOF' >> $GITHUB_OUTPUT | |
- name: Apply Release Notes | |
uses: davidmfinol/replace-action@master | |
with: | |
files: "C:/Card-Game-Simulator.git/storebroker/en-us/PDP.xml" | |
replacements: "OUTPUT_RELEASE_NOTES=${{ steps.changelog.outputs.RELEASE_NOTES }}" | |
- name: Setup Unity UWP | |
uses: kuler90/setup-unity@v1 | |
with: | |
unity-modules: universal-windows-platform | |
project-path: C:/Card-Game-Simulator.git | |
- name: Setup Developer Command Prompt for Microsoft Visual C++ | |
uses: ilammy/msvc-dev-cmd@v1 | |
- name: Setup MSBuild | |
uses: microsoft/setup-msbuild@v1 | |
- name: Remove spaces from project name | |
uses: davidmfinol/replace-action@master | |
with: | |
files: "C:/Card-Game-Simulator.git/build/WSAPlayer/WSAPlayer/Card Game Simulator.sln" | |
replacements: "\"Card Game Simulator\"=\"CardGameSimulator\"" | |
- name: Remove spaces from project name 2 | |
uses: davidmfinol/replace-action@master | |
with: | |
files: "C:/Card-Game-Simulator.git/build/WSAPlayer/WSAPlayer/Card Game Simulator/Card Game Simulator.vcxproj" | |
replacements: "</PropertyGroup>=<ProjectName>CardGameSimulator</ProjectName></PropertyGroup>" | |
- name: Add Package.StoreAssociation.xml to .vcxproj | |
uses: mingjun97/file-regex-replace@v1 | |
with: | |
regex: '<ProjectName>CardGameSimulator</ProjectName></PropertyGroup>' | |
replacement: '<ProjectName>CardGameSimulator</ProjectName></PropertyGroup><ItemGroup><None Include="Package.StoreAssociation.xml" /></ItemGroup>' | |
path: 'C:/Card-Game-Simulator.git/build/WSAPlayer/WSAPlayer/Card Game Simulator' | |
- name: Add Package.StoreAssociation.xml to .vcxproj.filters | |
uses: mingjun97/file-regex-replace@v1 | |
with: | |
regex: '</ItemGroup>' | |
replacement: '</ItemGroup><ItemGroup><None Include="Package.StoreAssociation.xml" /></ItemGroup>' | |
path: 'C:/Card-Game-Simulator.git/build/WSAPlayer/WSAPlayer/Card Game Simulator' | |
include: 'Card Game Simulator\.vcxproj\.filters' | |
- name: Copy the Package.StoreAssociation.xml and CardGameSimulator.vcxproj.user | |
working-directory: C:/Card-Game-Simulator.git | |
shell: pwsh | |
env: | |
UwpProjectDirectory: build\WSAPlayer\WSAPlayer\Card Game Simulator | |
run: | | |
Copy-Item "C:\Card-Game-Simulator.git\storebroker\Package.StoreAssociation.xml" -Destination ".\$env:UwpProjectDirectory\" | |
Copy-Item "C:\Card-Game-Simulator.git\storebroker\CardGameSimulator.vcxproj.user" -Destination ".\$env:UwpProjectDirectory\" | |
- name: Update the Package.appxmanifest | |
if: false | |
working-directory: C:/Card-Game-Simulator.git | |
shell: pwsh | |
env: | |
UwpProjectDirectory: build\WSAPlayer\WSAPlayer\Card Game Simulator | |
run: | | |
[xml]$manifest = get-content ".\$env:UwpProjectDirectory\Package.appxmanifest" | |
$manifest.Package.Identity.Name = "FinolDigitalLLC.CardGameSimulator" | |
$manifest.Package.Identity.Publisher = "CN=BBF9912B-079E-4CCE-A441-0D6EA6798115" | |
$manifest.save(".\$env:UwpProjectDirectory\Package.appxmanifest") | |
echo ".\$env:UwpProjectDirectory\Package.appxmanifest" | |
cat ".\$env:UwpProjectDirectory\Package.appxmanifest" | |
- name: Upload Build2 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: cgs-WSAPlayer2 | |
path: ${{ format('{0}\build\WSAPlayer', 'C:\Card-Game-Simulator.git') }} | |
- name: Decode the Pfx | |
working-directory: C:/Card-Game-Simulator.git | |
shell: pwsh | |
env: | |
UwpProjectDirectory: build\WSAPlayer\WSAPlayer\Card Game Simulator | |
SigningCertificate: Card Game Simulator_StoreKey.pfx | |
run: | | |
$pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.MICROSOFT_STORE_PFX_FILE }}") | |
$currentDirectory = Get-Location | |
$certificatePath = Join-Path -Path $currentDirectory -ChildPath $env:UwpProjectDirectory -AdditionalChildPath $env:SigningCertificate | |
[IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte) | |
- name: Build the .appxupload | |
# Remove None Include for il2cppFileRoot.txt and LineNumberMappings.json | |
if: false | |
# See: https://forum.unity.com/threads/uwp-errors-in-visual-studio.1461980/ | |
working-directory: C:/Card-Game-Simulator.git | |
shell: pwsh | |
env: | |
SolutionPath: build\WSAPlayer\WSAPlayer\Card Game Simulator.sln | |
SigningCertificate: Card Game Simulator_StoreKey.pfx | |
run: msbuild $env:SolutionPath /p:Configuration="Master" /p:Platform="x64" /p:UapAppxPackageBuildMode="StoreUpload" /p:AppxBundle="Always" /p:AppxBundlePlatforms="x86|x64|arm|arm64" /p:PackageCertificateKeyFile=$env:SigningCertificate | |
- name: Remove the .pfx | |
working-directory: C:/Card-Game-Simulator.git | |
shell: pwsh | |
env: | |
UwpProjectDirectory: build\WSAPlayer\WSAPlayer\Card Game Simulator | |
SigningCertificate: Card Game Simulator_StoreKey.pfx | |
run: Remove-Item -path $env:UwpProjectDirectory\$env:SigningCertificate | |
- name: Upload .appxupload | |
# Remove None Include for il2cppFileRoot.txt and LineNumberMappings.json | |
if: false | |
# See: https://forum.unity.com/threads/uwp-errors-in-visual-studio.1461980/ | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ format('CardGameSimulator_{0}.0_x86_x64_arm_arm64_bundle_Master.appxupload', steps.build.outputs.buildVersion) }} | |
path: ${{ format('{0}\build\WSAPlayer\WSAPlayer\AppPackages\CardGameSimulator\CardGameSimulator_{1}.0_x86_x64_arm_arm64_bundle_Master.appxupload', 'C:\Card-Game-Simulator.git', steps.build.outputs.buildVersion) }} | |
- name: Upload to the Microsoft Store | |
# Remove None Include for il2cppFileRoot.txt and LineNumberMappings.json | |
if: false | |
# See: https://forum.unity.com/threads/uwp-errors-in-visual-studio.1461980/ | |
working-directory: C:/Card-Game-Simulator.git | |
shell: pwsh | |
#if: false | |
env: | |
MICROSOFT_TENANT_ID: ${{ secrets.MICROSOFT_TENANT_ID }} | |
MICROSOFT_CLIENT_ID: ${{ secrets.MICROSOFT_CLIENT_ID }} | |
MICROSOFT_KEY: ${{ secrets.MICROSOFT_KEY }} | |
MICROSOFT_APP_ID: 9N96N5S4W3J0 | |
STOREBROKER_CONFIG_PATH: ${{ format('{0}\storebroker\SBConfig.json', 'C:\Card-Game-Simulator.git') }} | |
PDP_ROOT_PATH: ${{ format('{0}\storebroker\', 'C:\Card-Game-Simulator.git') }} | |
IMAGES_ROOT_PATH: ${{ format('{0}\docs\assets\img\', 'C:\Card-Game-Simulator.git') }} | |
APPX_PATH: ${{ format('{0}\build\WSAPlayer\WSAPlayer\AppPackages\CardGameSimulator\CardGameSimulator_{1}.0_x86_x64_arm_arm64_bundle_Master.appxupload', 'C:\Card-Game-Simulator.git', steps.build.outputs.buildVersion) }} | |
OUT_PATH: ${{ format('{0}\build\WSAPlayer\WSAPlayer\', 'C:\Card-Game-Simulator.git') }} | |
SUBMISSION_DATA_PATH: ${{ format('{0}\build\WSAPlayer\WSAPlayer\upload.json', 'C:\Card-Game-Simulator.git') }} | |
PACKAGE_PATH: ${{ format('{0}\build\WSAPlayer\WSAPlayer\upload.zip', 'C:\Card-Game-Simulator.git') }} | |
run: | | |
Install-Module -Name StoreBroker -AcceptLicense -Force | |
$pass = ConvertTo-SecureString $env:MICROSOFT_KEY -AsPlainText -Force | |
$cred = New-Object System.Management.Automation.PSCredential ($env:MICROSOFT_CLIENT_ID, $pass) | |
Set-StoreBrokerAuthentication -TenantId $env:MICROSOFT_TENANT_ID -Credential $cred | |
New-SubmissionPackage -ConfigPath $env:STOREBROKER_CONFIG_PATH -PDPRootPath $env:PDP_ROOT_PATH -ImagesRootPath $env:IMAGES_ROOT_PATH -AppxPath $env:APPX_PATH -OutPath $env:OUT_PATH -OutName 'upload' -Verbose | |
Update-ApplicationSubmission -AppId $env:MICROSOFT_APP_ID -SubmissionDataPath $env:SUBMISSION_DATA_PATH -PackagePath $env:PACKAGE_PATH -ReplacePackages -UpdateListings -AutoCommit -Force | |
deployToSteam: | |
name: Deploy to the Steam Marketplace | |
runs-on: ubuntu-latest | |
needs: buildWithWindows | |
if: github.event.action == 'published' || (contains(github.event.inputs.workflow_mode, 'release') && contains(github.event.inputs.workflow_mode, 'Steam')) | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
- name: Download StandaloneWindows Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-StandaloneWindows | |
path: build/StandaloneWindows | |
- name: Download StandaloneLinux64 Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-StandaloneLinux64 | |
path: build/StandaloneLinux64 | |
- name: Download StandaloneWindows64 Artifact | |
uses: actions/download-artifact@v3 | |
with: | |
name: cgs-StandaloneWindows64 | |
path: build/StandaloneWindows64 | |
- name: Download App | |
uses: actions/download-artifact@v3 | |
with: | |
name: Card Game Simulator.app | |
path: build/StandaloneOSX/Card Game Simulator.app | |
- name: Deploy to Steam | |
uses: game-ci/steam-deploy@main | |
with: | |
username: ${{ secrets.STEAM_USERNAME }} | |
configVdf: ${{ secrets.STEAM_CONFIG_VDF }} | |
appId: 1742850 | |
buildDescription: v${{ needs.buildWithWindows.outputs.buildVersion }} | |
rootPath: build | |
depot1Path: StandaloneWindows | |
depot2Path: StandaloneLinux64 | |
depot3Path: StandaloneWindows64 | |
depot4Path: StandaloneOSX | |
releaseBranch: prerelease | |
announceReleaseToSocialMedia: | |
name: Announce Release to Social Media | |
runs-on: ubuntu-latest | |
needs: [buildWithWindows, deployToAppStore, deployToGooglePlay, deployToFirebase, deployToMacAppStore, deployToMicrosoftStore, deployToSteam] | |
if: github.event.action == 'published' | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
- name: Update Release Notes | |
if: github.event.action == 'published' | |
env: | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: echo "$RELEASE_NOTES" > fastlane/metadata/en-US/release_notes.txt | |
- name: Prepare Announcement | |
id: prepare | |
shell: bash | |
env: | |
VERSION: v${{ needs.buildWithWindows.outputs.buildVersion }} | |
RELEASE_NOTES: ${{ github.event.release.body }} | |
run: | | |
RELEASE_NOTES="$(cat fastlane/metadata/en-US/release_notes.txt)" | |
export ANNOUNCEMENT="Released CGS $VERSION! $RELEASE_NOTES" | |
echo "$ANNOUNCEMENT" | |
echo 'ANNOUNCEMENT<<EOF' >> $GITHUB_OUTPUT | |
echo "$ANNOUNCEMENT" >> $GITHUB_OUTPUT | |
echo 'EOF' >> $GITHUB_OUTPUT | |
- name: Discord Announcement | |
env: | |
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }} | |
uses: Ilshidur/[email protected] | |
with: | |
args: ${{ steps.prepare.outputs.ANNOUNCEMENT }} |