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Re-run triggered September 23, 2023 22:38
Status Failure
Total duration 32m 39s
Artifacts 10

main.yml

on: release
Matrix: buildWithLinux
Build for StandaloneOSX
1h 4m
Build for StandaloneOSX
Deploy to the App Store
32m 20s
Deploy to the App Store
Deploy to the Google Play Store
1m 47s
Deploy to the Google Play Store
Deploy to the Web via Firebase
1m 2s
Deploy to the Web via Firebase
Matrix: buildWithWindows
Deploy to the Mac App Store
6m 28s
Deploy to the Mac App Store
Deploy to the Microsoft Store
53m 39s
Deploy to the Microsoft Store
Deploy to the Steam Marketplace
12m 7s
Deploy to the Steam Marketplace
Announce Release to Social Media
0s
Announce Release to Social Media
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Annotations

4 errors and 10 warnings
Build for StandaloneWindows
There was an error building the project. Please read the logs for details.
Build for StandaloneWindows64
There was an error building the project. Please read the logs for details.
Deploy to the Google Play Store
Error: Executing lane android playprod failed.
Deploy to the Google Play Store
Executing lane android playprod failed.
Build for StandaloneOSX
The following actions uses node12 which is deprecated and will be forced to run on node16: vimtor/action-zip@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
The following actions uses node12 which is deprecated and will be forced to run on node16: vimtor/action-zip@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
The following actions uses node12 which is deprecated and will be forced to run on node16: vimtor/action-zip@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Deploy to the Microsoft Store
The following actions uses node12 which is deprecated and will be forced to run on node16: davidmfinol/replace-action@master, mingjun97/file-regex-replace@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Deploy to the Microsoft Store
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Card Game Simulator.app Expired
275 MB
cgs-Android Expired
869 MB
cgs-StandaloneLinux64 Expired
1.91 GB
cgs-StandaloneOSX Expired
2.51 GB
cgs-StandaloneWindows Expired
1.39 GB
cgs-StandaloneWindows64 Expired
1.41 GB
cgs-WSAPlayer Expired
1.1 GB
cgs-WSAPlayer2 Expired
1.1 GB
cgs-WebGL Expired
58.4 MB
cgs-iOS Expired
1.42 GB