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Screen_dafault.java
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/*
* Name: Screen_default
* Beschreibung: Enthält vordefinierte Screens
*
*
*/
import java.awt.Color;
import java.util.ArrayList;
public class Screen_dafault {
/**
* creates an ArrayList of GameObjects.
* These individual GameObjects are a preset and print "PAUSE" on the screen
* */
public static ArrayList<GameObject> createPause() {
ArrayList<GameObject> pauseString = new ArrayList<GameObject>();
GameObject gobj = new GameObject(0.0, 0.0, 60.0, 14.0, Color.WHITE);
pauseString.add(gobj);
//P
pauseString.add(new GameObject(2.0, 4.0, 1.0, 6.0));
pauseString.add(new GameObject(5.0 , 7.0 , 1.0 , 4.0 ));
pauseString.add(new GameObject(2.0, 10.0, 4.0, 1.0));
pauseString.add(new GameObject(2.0, 7.0, 4.0, 1.0));
//A
pauseString.add(new GameObject(7.0, 4.0, 1.0, 6.0));
pauseString.add(new GameObject(10.0, 4.0, 1.0, 6.0));
pauseString.add(new GameObject(7.0, 10.0, 4.0, 1.0));
pauseString.add(new GameObject(7.0, 7.0, 3.0, 1.0));
//U
pauseString.add(new GameObject(12.0, 4.0, 1.0, 7.0));
pauseString.add(new GameObject(15.0, 4.0, 1.0, 7.0));
pauseString.add(new GameObject(12.0, 4.0, 3.0, 1.0));
//S
pauseString.add(new GameObject(17.0, 7.0, 1.0, 4.0));
pauseString.add(new GameObject(20.0, 4.0, 1.0, 4.0));
pauseString.add(new GameObject(17.0, 4.0, 4.0, 1.0));
pauseString.add(new GameObject(17.0, 7.0, 4.0, 1.0));
pauseString.add(new GameObject(17.0, 10.0, 4.0, 1.0));
//E
pauseString.add(new GameObject(22.0, 4.0, 1.0, 7.0));
pauseString.add(new GameObject(22.0, 4.0, 4.0, 1.0));
pauseString.add(new GameObject(22.0, 7.0, 4.0, 1.0));
pauseString.add(new GameObject(22.0, 10.0, 4.0, 1.0));
return pauseString;
}
/**
* creates an ArrayList of GameObjects.
* These individual GameObjects are a preset and print "GAME OVER" on the screen
* */
public static ArrayList<GameObject> createGameOver() {
ArrayList<GameObject> pauseString = new ArrayList<GameObject>();
GameObject gobj = new GameObject(0.0, 0.0, 60.0, 14.0, Color.WHITE);
pauseString.add(gobj);
//G
pauseString.add(new GameObject(3.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(5.0, 9.0, 2.0, 1.0));
pauseString.add(new GameObject(3.0, 7.0, 4.0, 1.0));
pauseString.add(new GameObject(3.0, 11.0, 4.0, 1.0));
pauseString.add(new GameObject(6.0, 8.0, 1.0, 1.0));
//A
pauseString.add(new GameObject(8.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(11.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(8.0, 11.0, 4.0, 1.0));
pauseString.add(new GameObject(8.0, 9.0, 4.0, 1.0));
//M
pauseString.add(new GameObject(13.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(17.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(13.0, 11.0, 5.0, 1.0));
pauseString.add(new GameObject(15.0, 9.0, 1.0, 3.0));
//E
pauseString.add(new GameObject(19.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(19.0, 7.0, 4.0, 1.0));
pauseString.add(new GameObject(19.0, 9.0, 4.0, 1.0));
pauseString.add(new GameObject(19.0, 11.0, 4.0, 1.0));
//O
pauseString.add(new GameObject(3.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(6.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(3.0, 5.0, 4.0, 1.0));
pauseString.add(new GameObject(3.0, 1.0, 4.0, 1.0));
//V
pauseString.add(new GameObject(8.0, 3.0, 1.0, 3.0));
pauseString.add(new GameObject(12.0, 3.0, 1.0, 3.0));
pauseString.add(new GameObject(9.0, 2.0, 1.0, 1.0));
pauseString.add(new GameObject(11.0, 2.0, 1.0, 1.0));
pauseString.add(new GameObject(10.0, 1.0, 1.0, 1.0));
//E
pauseString.add(new GameObject(14.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(14.0, 1.0, 4.0, 1.0));
pauseString.add(new GameObject(14.0, 3.0, 4.0, 1.0));
pauseString.add(new GameObject(14.0, 5.0, 4.0, 1.0));
//R
pauseString.add(new GameObject(19.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(22.0, 4.0, 1.0, 2.0));
pauseString.add(new GameObject(22.0, 1.0, 1.0, 2.0));
pauseString.add(new GameObject(19.0, 3.0, 3.0, 1.0));
pauseString.add(new GameObject(19.0, 5.0, 3.0, 1.0));
return pauseString;
}
/**
* creates an ArrayList of GameObjects.
* These individual GameObjects are a preset and print "PRESS SPACE" on the screen
* */
public static ArrayList<GameObject> createStart() {
ArrayList<GameObject> pauseString = new ArrayList<GameObject>();
GameObject gobj = new GameObject(0.0, 0.0, 60.0, 14.0, Color.WHITE);;
pauseString.add(gobj);
//P
pauseString.add(new GameObject(2.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(4.0, 9.0, 1.0, 3.0));
pauseString.add(new GameObject(2.0, 9.0, 3.0, 1.0));
pauseString.add(new GameObject(2.0, 11.0, 3.0, 1.0));
//R
pauseString.add(new GameObject(7.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(9.0, 7.0, 1.0, 2.0));
pauseString.add(new GameObject(9.0, 10.0, 1.0, 2.0));
pauseString.add(new GameObject(7.0, 11.0, 3.0, 1.0));
pauseString.add(new GameObject(7.0, 9.0, 2.0, 1.0));
//E
pauseString.add(new GameObject(12.0, 7.0, 1.0, 5.0));
pauseString.add(new GameObject(12.0, 7.0, 3.0, 1.0));
pauseString.add(new GameObject(12.0, 9.0, 3.0, 1.0));
pauseString.add(new GameObject(12.0, 11.0, 3.0, 1.0));
//S
pauseString.add(new GameObject(17.0, 9.0, 1.0, 3.0));
pauseString.add(new GameObject(19.0, 7.0, 1.0, 3.0));
pauseString.add(new GameObject(17.0, 7.0, 3.0, 1.0));
pauseString.add(new GameObject(17.0, 9.0, 3.0, 1.0));
pauseString.add(new GameObject(17.0, 11.0, 3.0, 1.0));
//S
pauseString.add(new GameObject(22.0, 9.0, 1.0, 3.0));
pauseString.add(new GameObject(24.0, 7.0, 1.0, 3.0));
pauseString.add(new GameObject(22.0, 7.0, 3.0, 1.0));
pauseString.add(new GameObject(22.0, 9.0, 3.0, 1.0));
pauseString.add(new GameObject(22.0, 11.0, 3.0, 1.0));
//S
pauseString.add(new GameObject(2.0, 3.0, 1.0, 3.0));
pauseString.add(new GameObject(4.0, 1.0, 1.0, 3.0));
pauseString.add(new GameObject(2.0, 1.0, 3.0, 1.0));
pauseString.add(new GameObject(2.0, 3.0, 3.0, 1.0));
pauseString.add(new GameObject(2.0, 5.0, 3.0, 1.0));
//P
pauseString.add(new GameObject(7.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(9.0, 3.0, 1.0, 3.0));
pauseString.add(new GameObject(7.0, 3.0, 3.0, 1.0));
pauseString.add(new GameObject(7.0, 5.0, 3.0, 1.0));
//A
pauseString.add(new GameObject(12.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(14.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(12.0, 3.0, 3.0, 1.0));
pauseString.add(new GameObject(12.0, 5.0, 3.0, 1.0));
//C
pauseString.add(new GameObject(17.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(17.0, 1.0, 3.0, 1.0));
pauseString.add(new GameObject(17.0, 5.0, 3.0, 1.0));
//E
pauseString.add(new GameObject(22.0, 1.0, 1.0, 5.0));
pauseString.add(new GameObject(22.0, 1.0, 3.0, 1.0));
pauseString.add(new GameObject(22.0, 3.0, 3.0, 1.0));
pauseString.add(new GameObject(22.0, 5.0, 3.0, 1.0));
return pauseString;
}
/**
* this method constantly updates the background color, line after line.
* It does that by creating individual GameObjects with a specific color which
* are later painted onto the screen
* */
public static ArrayList<GameObject> createBackground() {
ArrayList<GameObject> background = new ArrayList<GameObject>();
for (int i = 0; i < 14; i++) {
GameObject obj = new GameObject(0.0, (double)i, 0.0, 1.0, new Color(0, 75, 255)) {
@Override
public void update() {
}
};
background.add(obj);
}
return background;
}
}