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As to external fences and semaphores I can not see where additional synchronization is needed in the current source code where those extensions can help.
On my system I don't observe any hitches. All games I tested so far run fluently.
I already have #2 open for thought and ideas how to reduce image copy, but at the moment there seems no solution. So I am closing this issue as duplicate of #2.
Hi all,
I was wondering if it's possible to use these extensions for better syncing between the display's swapchan with the rendering device's images?
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VK_KHR_external_memory
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VK_KHR_external_fence
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VK_KHR_external_semaphore
I'd like to implement this but I am not very adept at the current codebase. After discovering #24 I did notice it was full of hitches.
Cheers
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