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TestInterface.py
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TestInterface.py
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import pygame
import sys
from win32api import GetSystemMetrics
from pygame.locals import *
import numpy as np
import time
class SImage():
def __init__(self, predictionList):
self.SR = [GetSystemMetrics(0), GetSystemMetrics(1)]
self.size = width, height = self.SR[0], self.SR[1]
# print(self.SR[0], self.SR[1])
self.predictionList = predictionList
self.text = ""
# self.B = np.array([(1, 2), (3, 4)])
def O_screen(self):
pygame.draw.rect(self.screen, (0, 0, 0), pygame.Rect(self.size[0]/2.5, self.size[1]/6, self.size[0]/5, self.size[1]/5)) # up
pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(self.size[0]/2.5, self.size[1]/6, self.size[0]/5, self.size[1]/5), 1) # up
pygame.draw.rect(self.screen, (0, 0, 0), pygame.Rect(self.size[0]*1.6/2.5, self.size[1]/2.4, self.size[0]/5, self.size[1]/5)) # right
pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(self.size[0]*1.6/2.5, self.size[1]/2.4, self.size[0]/5, self.size[1]/5), 1) # right
pygame.draw.rect(self.screen, (0, 0, 0), pygame.Rect(self.size[0]/2.5, self.size[1]*4/6, self.size[0]/5, self.size[1]/5)) # down
pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(self.size[0]/2.5, self.size[1]*4/6, self.size[0]/5, self.size[1]/5), 1) # down
pygame.draw.rect(self.screen, (0, 0, 0), pygame.Rect(self.size[0]/6, self.size[1]/2.4, self.size[0]/5, self.size[1]/5)) # left
pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(self.size[0]/6, self.size[1]/2.4, self.size[0]/5, self.size[1]/5), 1) # left
pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(self.size[0]/2.4, self.size[1]/2.3, self.size[0]/6, self.size[1]/6))
pygame.draw.rect(self.screen, (0, 0, 255), pygame.Rect(self.size[0]/2.4, self.size[1]/2.3, self.size[0]/6, self.size[1]/6), 2)
font = pygame.font.SysFont('microsoft Yahei', 60)
Button1 = font.render('A', False, (255, 255, 255))
self.screen.blit(Button1, (self.size[0]/2.05, self.size[1]/4))
Button2 = font.render('B', False, (255, 255, 255))
self.screen.blit(Button2, (self.size[0]*1.72/2.35, self.size[1]/2))
Button3 = font.render('C', False, (255, 255, 255))
self.screen.blit(Button3, (self.size[0]/2.05, self.size[1] / 1.8 + self.size[1] / 5))
Button4 = font.render('D', False, (255, 255, 255))
self.screen.blit(Button4, (self.size[0]/3.95, self.size[1] / 2))
pygame.display.update()
fontText = pygame.font.SysFont('microsoft Yahei', 25)
for i in range(int(len(self.text)/18)+1):
textArea = fontText.render(self.text[i*18:18*(i+1)], False, (0, 0, 0))
self.screen.blit(textArea, (self.size[0]/2.3, self.size[1]/2.2 + i*25))
def move(self, k):
self.O_screen()
font = pygame.font.SysFont('microsoft Yahei', 60)
if k == 1:
pygame.draw.rect(self.screen, (190, 190, 190), pygame.Rect(self.size[0]/2.5, self.size[1]/6, self.size[0]/5, self.size[1]/5))
Button1 = font.render('A', False, (255, 0, 0))
self.screen.blit(Button1, (self.size[0]/2.05, self.size[1]/4))
self.text = self.text + "A"
elif k == 2:
pygame.draw.rect(self.screen, (190, 190, 190), pygame.Rect(self.size[0]*1.6/2.5, self.size[1]/2.4, self.size[0]/5, self.size[1]/5))
Button2 = font.render('B', False, (255, 0, 0))
self.screen.blit(Button2, (self.size[0]*1.72/2.35, self.size[1]/2))
self.text = self.text + "B"
elif k == 3:
pygame.draw.rect(self.screen, (190, 190, 190), pygame.Rect(self.size[0]/2.5, self.size[1]*4/6, self.size[0]/5, self.size[1]/5))
Button3 = font.render('C', False, (255, 0, 0))
self.screen.blit(Button3, (self.size[0]/2.05, self.size[1] / 1.8 + self.size[1] / 5))
self.text = self.text + "C"
elif k == 4:
pygame.draw.rect(self.screen, (190, 190, 190), pygame.Rect(self.size[0]/6, self.size[1]/2.4, self.size[0]/5, self.size[1]/5))
Button4 = font.render('D', False, (255, 0, 0))
self.screen.blit(Button4, (self.size[0]/3.95, self.size[1] / 2))
self.text = self.text + "D"
else:
pass
fontText = pygame.font.SysFont('microsoft Yahei', 25)
for i in range(int(len(self.text)/18)+1):
textArea = fontText.render(self.text[i*18:18*(i+1)], False, (0, 0, 0))
self.screen.blit(textArea, (self.size[0]/2.3, self.size[1]/2.2 + i*25))
pygame.display.update()
def popup(self, i, j):
if self.B[i][j] == 1:
pass
elif self.B[i][j] == 2:
pass
elif self.B[i][j] == 3:
pass
elif self.B[i][j] == 4:
pass
def run(self):
B = np.array([(1, 2), (3, 4)])
pygame.init()
self.screen = pygame.display.set_mode(self.size, FULLSCREEN, 32)
self.O_screen()
# ################################################ key control
# while True:
# for event in pygame.event.get():
# if event.type == QUIT:
# sys.exit()
# if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_ESCAPE:
# sys.exit()
# else:
# if event.key == pygame.K_DOWN:
# self.move(3)
# elif event.key == pygame.K_UP:
# self.move(1)
# elif event.key == pygame.K_LEFT:
# self.move(4)
# elif event.key == pygame.K_RIGHT:
# self.move(2)
# elif event.key == pygame.K_a:
# pass
# elif event.key == pygame.K_b:
# pass
# else:
# pass
# ################################################ key control
# ################################################ EEG control
count = 0
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
sys.exit()
else:
pass
if count < len(self.predictionList):
print(self.predictionList[count])
if self.predictionList[count] == 0:
self.move(1)
time.sleep(0.5)
elif self.predictionList[count] == 1:
self.move(2)
time.sleep(0.5)
elif self.predictionList[count] == 2:
self.move(3)
time.sleep(0.5)
elif self.predictionList[count] == 3:
self.move(4)
time.sleep(0.5)
else:
pass
count += 1
else:
pass
# si = SImage([0, 1, 2, 3])
# si.run()