Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

the void #5

Open
jinshiawa opened this issue Nov 20, 2023 · 16 comments
Open

the void #5

jinshiawa opened this issue Nov 20, 2023 · 16 comments
Assignees
Labels
bug Something isn't working mer

Comments

@jinshiawa
Copy link

When I use MERRoomReplacement, the schematic it replaces becomes a void.But MER displays "Initializing schematic"

@fakeman2332
Copy link
Owner

fakeman2332 commented Nov 22, 2023

Hi! Please make sure your schematic in unity placed at correct cords.

  • Move schematic in a room's folder, set cords and rotation to 0, 0, 0
  • Correct positioning by moving children objects, not a schematic root.
  • Save and compile.

@jinshiawa
Copy link
Author

Hi! Please make sure your schematic in unity placed at correct cords.

  • Move schematic in a room's folder, set cords and rotation to 0, 0, 0
  • Correct positioning by moving children objects, not a schematic root.
  • Save and compile.

No,I use "HczTestroomOld" schematic in MER discord.When I use old version,the schematic can replaces.But old version cannot start the round.

@fakeman2332
Copy link
Owner

I recently used this schematic, everything were ok

@jinshiawa
Copy link
Author

Reference in new issue

Ok.Is it a conflict between plugins?

@jinshiawa
Copy link
Author

I recently used this schematic, everything were ok

[2023-11-23 17:25:16.993 +08:00] [DEBUG] [MERRoomReplacement] Prevent from destroying: SCP-079 Speaker Heavy (1) Untagged UnityEngine.BoxCollider
[2023-11-23 17:25:17.005 +08:00] [DEBUG] [MERRoomReplacement] Prevent from destroying: SCP-079 Speaker Heavy (1) Untagged PlayerRoles.PlayableScps.Scp079.Scp079Speaker
[2023-11-23 17:25:17.018 +08:00] [DEBUG] [MERRoomReplacement] Destroying component: Reflection Probe (1) Untagged UnityEngine.Transform
[2023-11-23 17:25:17.031 +08:00] [DEBUG] [MERRoomReplacement] Destroying component: Reflection Probe (1) Untagged UnityEngine.ReflectionProbe
[2023-11-23 17:25:17.044 +08:00] [DEBUG] [MERRoomReplacement] Destroying component: Reflection Probe (1) Untagged UnityEngine.Rendering.HighDefinition.HDAdditionalReflectionData
This is debug is it right?

@fakeman2332
Copy link
Owner

his is debug is it right?

Everything is ok. It preventing 079's components from destroying.

@fakeman2332
Copy link
Owner

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

@jinshiawa
Copy link
Author

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

I tried it can spawn.

@jinshiawa
Copy link
Author

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

@fakeman2332
Copy link
Owner

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

I don't know, really. Everybody uses this feature without same issues.
Try to use another schematic.
Recheck entire schematic positions. Try to use offsets parameters.

@jinshiawa
Copy link
Author

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

I don't know, really. Everybody uses this feature without same issues. Try to use another schematic. Recheck entire schematic positions. Try to use offsets parameters.

Ok.But can you share your replace config?

@jinshiawa
Copy link
Author

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

I don't know, really. Everybody uses this feature without same issues. Try to use another schematic. Recheck entire schematic positions. Try to use offsets parameters.

Now I have a definite answer. The replaceroom function of this plugin cannot be used in conjunction with the original schematic in MER. Do you know what to do

@jinshiawa
Copy link
Author

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

I don't know, really. Everybody uses this feature without same issues. Try to use another schematic. Recheck entire schematic positions. Try to use offsets parameters.

image
This is error

@fakeman2332
Copy link
Owner

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

I don't know, really. Everybody uses this feature without same issues. Try to use another schematic. Recheck entire schematic positions. Try to use offsets parameters.

Now I have a definite answer. The replaceroom function of this plugin cannot be used in conjunction with the original schematic in MER. Do you know what to do

wdym?

@fakeman2332 fakeman2332 reopened this Jan 16, 2024
@fakeman2332 fakeman2332 added the bug Something isn't working label Jan 16, 2024
@fakeman2332 fakeman2332 self-assigned this Jan 16, 2024
@jinshiawa
Copy link
Author

Try to spawn a schematic by mp cr shematic_name. Schematic should spawn under a crosshair

So,what should I do?

I don't know, really. Everybody uses this feature without same issues. Try to use another schematic. Recheck entire schematic positions. Try to use offsets parameters.

Now I have a definite answer. The replaceroom function of this plugin cannot be used in conjunction with the original schematic in MER. Do you know what to do

wdym?

What I mean is that the functionality of this plugin can't be used in conjunction with MER's schematic auto-generation feature

@fakeman2332
Copy link
Owner

Ok, I will try fix this on a week

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working mer
Projects
None yet
Development

When branches are created from issues, their pull requests are automatically linked.

2 participants