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Add support for "UEFormat" filetype #2089
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Hi @muuyo ! That looks like an interesting format to support! @h4lfheart is there a spec for UEFormat ? Is there a lib we can use to read it ? |
woah this is cool!! there's no proper "reading" library (though it would be cool to make a native c++ reader library eventually) here's some sources that could be of use:
importers:
there's no proper specifications, but these should help, maybe I could write up a doc on the structure if this isn't enough though lmk if you have any more questions!! you can contact me on discord @halfheart. (with the dot) if needed |
Thanks, we will see if anyone from the F3D community takes this on :). If you feel like it do not hesitate to give it a go @h4lfheart . |
will definitely take a look at it, any pointers on where to start? |
In short you need to add a new "reader" to the "native plugin": The right way to implement it depends on the feature support by the format but in short, you want to consider:
First you may want to look at the trivial example in Do not hesitate to join our discord for help ! |
Hello! I'm a member of the Guilty Gear modding community.
Long story short, most Unreal modders or dataminers use a program called Fmodel to extract assets from Unreal-based games.
It supports a format called "UEFormat", which is generally the highest quality available for this kinda thing.
A selfish request; I've no model format development experience, but I'd like to raise support for this niche filetype, specifically to use F3D as a thumbnail generation tool to massively accelerate my (and hopefully other's) workflow.
https://github.com/h4lfheart/UEFormat/tree/master
Here's the github for the format.
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