You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There used to be a problem with saving layouts where if you had your Windows display settings "Scale" set to anything but 100% the Players would all open in the wrong sizes. While this bug is fixed for the save layout function, it is not fixed for when a player is created with the mutation PlayerCreate in the API.
For reference here is what the 'swap feeds button' mentioned does with the mutation PlayerCreate:
The important bit is that it gives the new player the bounds information of the old player but then the player ends up a different size when the Windows scale option in display settings is not set to 100%. See image:
Here is how it was figured out that it is similar to (or the same as) the saving layouts bug:
In short, it works correctly again when the Windows setting is turned to 100%.
There used to be a problem with saving layouts where if you had your Windows display settings "Scale" set to anything but 100% the Players would all open in the wrong sizes. While this bug is fixed for the save layout function, it is not fixed for when a player is created with the mutation PlayerCreate in the API.
Here is what happens:
For reference here is what the 'swap feeds button' mentioned does with the mutation PlayerCreate:
Here is how it was figured out that it is similar to (or the same as) the saving layouts bug:
Why it's still annoying:
The text was updated successfully, but these errors were encountered: