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deploy.cmd
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deploy.cmd
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@if "%SCM_TRACE_LEVEL%" NEQ "4" @echo off
:: ----------------------
:: KUDU Deployment Script
:: Version: 0.1.11
:: ----------------------
:: Prerequisites
:: -------------
:: Verify node.js installed
where node 2>nul >nul
IF %ERRORLEVEL% NEQ 0 (
echo Missing node.js executable, please install node.js, if already installed make sure it can be reached from current environment.
goto error
)
:: Setup
:: -----
setlocal enabledelayedexpansion
SET ARTIFACTS=%~dp0%..\artifacts
IF NOT DEFINED DEPLOYMENT_SOURCE (
SET DEPLOYMENT_SOURCE=%~dp0%.
)
IF NOT DEFINED DEPLOYMENT_TARGET (
SET DEPLOYMENT_TARGET=%ARTIFACTS%\wwwroot
)
IF NOT DEFINED NEXT_MANIFEST_PATH (
SET NEXT_MANIFEST_PATH=%ARTIFACTS%\manifest
IF NOT DEFINED PREVIOUS_MANIFEST_PATH (
SET PREVIOUS_MANIFEST_PATH=%ARTIFACTS%\manifest
)
)
IF NOT DEFINED KUDU_SYNC_CMD (
:: Install kudu sync
echo Installing Kudu Sync
call npm install kudusync -g --silent
IF !ERRORLEVEL! NEQ 0 goto error
:: Locally just running "kuduSync" would also work
SET KUDU_SYNC_CMD=%appdata%\npm\kuduSync.cmd
)
IF NOT DEFINED TSC_CMD (
:: Install tsc
echo Installing TSC
call npm install [email protected] -g --silent
IF !ERRORLEVEL! NEQ 0 goto error
:: Set tsc
SET TSC_CMD=%appdata%\npm\tsc.cmd
)
IF NOT DEFINED DEPLOYMENT_TEMP (
SET DEPLOYMENT_TEMP=%temp%\___deployTemp%random%
SET CLEAN_LOCAL_DEPLOYMENT_TEMP=true
)
IF DEFINED CLEAN_LOCAL_DEPLOYMENT_TEMP (
IF EXIST "%DEPLOYMENT_TEMP%" rd /s /q "%DEPLOYMENT_TEMP%"
mkdir "%DEPLOYMENT_TEMP%"
)
IF NOT DEFINED MSBUILD_PATH (
SET MSBUILD_PATH=%WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Deployment
:: ----------
echo Handling .NET Web Application deployment.
:: 1. Restore NuGet packages
IF /I "Game.sln" NEQ "" (
call :ExecuteCmd nuget restore "%DEPLOYMENT_SOURCE%\Game.sln"
IF !ERRORLEVEL! NEQ 0 goto error
)
:: 2. Build to the temporary path
IF /I "%IN_PLACE_DEPLOYMENT%" NEQ "1" (
call :ExecuteCmd "%MSBUILD_PATH%" "%DEPLOYMENT_SOURCE%\Src\Src.csproj" /nologo /verbosity:m /t:Build /t:pipelinePreDeployCopyAllFilesToOneFolder /p:_PackageTempDir="%DEPLOYMENT_TEMP%";AutoParameterizationWebConfigConnectionStrings=false;Configuration=Release /p:SolutionDir="%DEPLOYMENT_SOURCE%\.\\" /p:SkipTsCompile="1" %SCM_BUILD_ARGS%
) ELSE (
call :ExecuteCmd "%MSBUILD_PATH%" "%DEPLOYMENT_SOURCE%\Src\Src.csproj" /nologo /verbosity:m /t:Build /p:AutoParameterizationWebConfigConnectionStrings=false;Configuration=Release /p:SolutionDir="%DEPLOYMENT_SOURCE%\.\\" /p:SkipTsCompile="1" %SCM_BUILD_ARGS%
)
IF !ERRORLEVEL! NEQ 0 goto error
:: 3. Build TypeScript
call :ExecuteCmd "%TSC_CMD%" --sourcemap "%DEPLOYMENT_SOURCE%\Src\game\game.ts" --out "%DEPLOYMENT_SOURCE%\Src\game.js"
IF !ERRORLEVEL! NEQ 0 goto error
echo Replacing commit ID
call :ExecuteCmd "powershell" -Command "(gc %DEPLOYMENT_SOURCE%\Src\index.html) -replace 'COMMIT_NUMBER', '%SCM_COMMIT_ID%' | Out-File %DEPLOYMENT_SOURCE%\Src\index.html"
IF !ERRORLEVEL! NEQ 0 goto error
:: 4. KuduSync
IF /I "%IN_PLACE_DEPLOYMENT%" NEQ "1" (
call :ExecuteCmd "%KUDU_SYNC_CMD%" -v 50 -f "%DEPLOYMENT_TEMP%" -t "%DEPLOYMENT_TARGET%" -n "%NEXT_MANIFEST_PATH%" -p "%PREVIOUS_MANIFEST_PATH%" -i ".git;.hg;.deployment;deploy.cmd"
IF !ERRORLEVEL! NEQ 0 goto error
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Post deployment stub
IF DEFINED POST_DEPLOYMENT_ACTION call "%POST_DEPLOYMENT_ACTION%"
IF !ERRORLEVEL! NEQ 0 goto error
goto end
:: Execute command routine that will echo out when error
:ExecuteCmd
setlocal
set _CMD_=%*
call %_CMD_%
if "%ERRORLEVEL%" NEQ "0" echo Failed exitCode=%ERRORLEVEL%, command=%_CMD_%
exit /b %ERRORLEVEL%
:error
endlocal
echo An error has occurred during web site deployment.
call :exitSetErrorLevel
call :exitFromFunction 2>nul
:exitSetErrorLevel
exit /b 1
:exitFromFunction
()
:end
endlocal
echo Finished successfully.