@@ -184,6 +184,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
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// FIXME no ellipse support yet for colliders in isometric
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actor . collider . useCircleCollider ( collider . radius ) ;
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}
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+ // @ts -ignore
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actor . addComponent ( new TiledObjectComponent ( collider . tiled ) ) ;
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scene . add ( actor ) ;
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if ( collider . zIndex ) {
@@ -238,6 +239,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
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label . color = Color . fromHex ( text . text ?. color ?? '#000000' ) ;
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label . collider . set ( Shape . Box ( text . width ?? 0 , text . height ?? 0 ) ) ;
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label . body . collisionType = CollisionType . PreventCollision ;
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+ // @ts -ignore
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label . addComponent ( new TiledObjectComponent ( text ) ) ;
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label . z = this . _calculateZIndex ( text , objectLayer ) ;
@@ -293,6 +295,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
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actor . collider . clear ( ) ;
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actor . collider . set ( new CompositeCollider ( colliders ) ) ;
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}
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+ // @ts -ignore
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actor . addComponent ( new TiledObjectComponent ( tile ) ) ;
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actor . graphics . anchor = this . isIsometric ( ) ? vec ( .5 , 1 ) : vec ( 0 , 1 ) ;
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// respect tile size on sprite
@@ -710,6 +713,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
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columns : this . data . width ,
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rows : this . data . height
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} ) ;
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+ // @ts -ignore
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tileMapLayer . addComponent ( new TiledLayerComponent ( layer ) ) ;
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if ( layer . rawLayer . parallaxx || layer . rawLayer . parallaxy ) {
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const factor = vec ( layer . rawLayer . parallaxx ?? 1.0 , layer . rawLayer . parallaxy ?? 1.0 ) ;
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