@@ -184,6 +184,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
184184 // FIXME no ellipse support yet for colliders in isometric
185185 actor . collider . useCircleCollider ( collider . radius ) ;
186186 }
187+ // @ts -ignore
187188 actor . addComponent ( new TiledObjectComponent ( collider . tiled ) ) ;
188189 scene . add ( actor ) ;
189190 if ( collider . zIndex ) {
@@ -238,6 +239,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
238239 label . color = Color . fromHex ( text . text ?. color ?? '#000000' ) ;
239240 label . collider . set ( Shape . Box ( text . width ?? 0 , text . height ?? 0 ) ) ;
240241 label . body . collisionType = CollisionType . PreventCollision ;
242+ // @ts -ignore
241243 label . addComponent ( new TiledObjectComponent ( text ) ) ;
242244
243245 label . z = this . _calculateZIndex ( text , objectLayer ) ;
@@ -293,6 +295,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
293295 actor . collider . clear ( ) ;
294296 actor . collider . set ( new CompositeCollider ( colliders ) ) ;
295297 }
298+ // @ts -ignore
296299 actor . addComponent ( new TiledObjectComponent ( tile ) ) ;
297300 actor . graphics . anchor = this . isIsometric ( ) ? vec ( .5 , 1 ) : vec ( 0 , 1 ) ;
298301 // respect tile size on sprite
@@ -710,6 +713,7 @@ export class TiledMapResource implements Loadable<TiledMap> {
710713 columns : this . data . width ,
711714 rows : this . data . height
712715 } ) ;
716+ // @ts -ignore
713717 tileMapLayer . addComponent ( new TiledLayerComponent ( layer ) ) ;
714718 if ( layer . rawLayer . parallaxx || layer . rawLayer . parallaxy ) {
715719 const factor = vec ( layer . rawLayer . parallaxx ?? 1.0 , layer . rawLayer . parallaxy ?? 1.0 ) ;
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