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spyro_sfx_sounddetails.bt
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spyro_sfx_sounddetails.bt
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//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File: SpyroSoundDetails.bt
// Authors: jmarti856, Swyter
// Version: 1.0
// Purpose: Parse Temporary SFX files.
// Category: Audio
// File Mask: *__sounddetails.sfx
// ID Bytes: 4D 55 53 58
//------------------------------------------------
//*===============================================================================================
//* Typedefs for the sfx file
//*===============================================================================================
typedef char ID[4];
//*===============================================================================================
//* DEFINE STRUCTS USED IN THE SFX FILE
//*===============================================================================================
//The first parameters of the header ara always little endian
LittleEndian();
typedef struct
{
ID Magic;
uint Hashcode <format=hex>;
uint FileVersion;
uint FileSize <format=hex>;
ID Platform;
uint TimeStamp;
uint unk;
uint structPadding;
} CommonHeader;
typedef struct
{
uint FirstHashCode<format=hex>;
uint LastHashCode<format=hex>;
} HashCodesLimits; /* swy: As the hashcodes listed here must seemingly must be contiguous we can simply do (LastHashCode - FirstHashCode) to get the total amount of entries in the list. i.e. 0x1AF006CD - 0x1AF00000 = 1741 */
typedef struct
{
ushort InnerRadius, OuterRadius; float Duration; ubyte Looping,Tracking3d,SampleStreamed,Is3D;
} SoundData <read=Str(" %u %u %f - %u/%u/%u/%u", InnerRadius, OuterRadius, Duration, Looping, Tracking3d, SampleStreamed, Is3D)>;
//*===============================================================================================
//* READ FILE
//*===============================================================================================
// Define the headers
SetBackColor(cLtPurple);
CommonHeader header;
// Check for valid header
if(header.Magic != "MUSX")
{
Warning( "File is not a valid SFX file. Template stopped." );
return -1;
}
//Read the minimum and maximum hashcode
SetBackColor(cGreen);
HashCodesLimits data;
/* swy: for some reason the HashCodesLimits are also little-endian, probably not read by the game (?) */
if (header.Platform[0] == 'G' && header.Platform[1] == 'C') /* For GC */
{
Printf("[i] This is a GameCube SFX. Changing endianness to big-endian.");
BigEndian();
}
SetBackColor(cBlue);
while (!FEof())
{
SoundData sndData;
}