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sphinx_sfx_soundbanks.bt
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sphinx_sfx_soundbanks.bt
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//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File: SphinxSFXSoundBanks.bt
// Authors: jmarti856
// Version: 1.0
// Purpose: Parse SFX soundbanks files.
// Category: Audio
// File Mask: *.sfx
// ID Bytes:
// History:
//------------------------------------------------
//*===============================================================================================
//* Typedefs for the sfx file
//*===============================================================================================
typedef char ID[4];
typedef char Padding[2];
local int sfxIsBigEndian;
//*===============================================================================================
//* DEFINE STRUCTS USED IN THE SFX FILE
//*===============================================================================================
//The first parameters of the header ara always little endian
LittleEndian();
sfxIsBigEndian = 0;
typedef struct
{
ID Magic;
uint Hashcode<format=hex>;
uint ConstantOffset<format=hex>;
uint FileSize;
/*For GC*/
if (ReadUInt() == 0x0800)
{
LittleEndian();
}
else
{
sfxIsBigEndian = 1;
BigEndian();
}
} CommonHeader;
typedef struct
{
uint SFXStart<format=hex>;
uint SFXLength;
uint SampleInfoStart<format=hex>;
uint SampleInfoLength;
uint SpecialSampleInfoStart<format=hex>;
uint SpecialSampleInfoLength;
uint SampleDataStart<format=hex>;
uint SampleDataLength;
} SoundBanksHeader;
typedef struct
{
uint HashCode<format=hex>;
uint Location<format=hex>;
} SoundsArray;
typedef struct
{
short DuckerLength;
short MinDelay;
short MaxDelay;
short InnerRadiusReal;
short OuterRadiusReal;
byte ReverbSend;
byte TrackingType;
byte MaxVoices;
byte Priority;
byte Ducker;
byte MasterVolume;
if (IsBigEndian() > 0 && sfxIsBigEndian == 1)
{
LittleEndian();
}
ushort Flags;
if (IsLittleEndian() > 0 && sfxIsBigEndian == 1)
{
BigEndian();
}
short SamplesCount;
} Sounds;
typedef struct
{
short FileRef;
short PitchOffset;
short RandomPitchOffset;
byte BaseVolume;
byte RandomVolumeOffset;
byte Pan;
byte RandomPan;
Padding SectPadding;
} Samples;
typedef struct
{
uint Flags;
uint Address;
uint AudioDataSize<format=hex>;
uint Frequency;
uint RealSize;
uint NumChannels;
uint Bits;
uint PSI;
uint LoopOffset;
if (IsBigEndian() > 0 && sfxIsBigEndian == 1)
{
LittleEndian();
}
uint Duration;
if (IsLittleEndian() > 0 && sfxIsBigEndian == 1)
{
BigEndian();
}
} SampleInfo;
typedef struct
{
uint NumSamples;
uint NibblesADPCM;
uint SampleRate;
ushort LoopFlag;
ushort Format;
uint StartOffset;
uint EndOffset;
uint unk;
ushort DecodeCoefficients[16]<format=hex>;
ushort Gain;
ushort Predictor;
ushort SampleHistory;
ushort SampleHistory2;
ushort PredictorLoop;
ushort SampleHistoryLoop;
ushort SampleHistoryLoop2;
ushort PaddingSamples[10];
ushort padding;
} SpecialSample;
//*===============================================================================================
//* READ FILE
//*===============================================================================================
// Define the headers
SetBackColor(cLtPurple);
CommonHeader header;
// Check for valid header
if(header.Magic != "MUSX")
{
Warning( "File is not a valid SFX file. Template stopped." );
return -1;
}
// Read Soundbanks Header
SetBackColor(cGreen);
SoundBanksHeader SBHeader;
//Go to SFXStart pos
if (FSeek( SBHeader.SFXStart ) < 0)
{
Warning( "Error searching the SFX start position");
return -1;
}
//Get the number of stored sounds in this section
local int totalSounds = ReadUInt(FTell());
FSkip(sizeof(UINT));
//Read SFX Array & SFX Params
local int index = 0;
local int indexSamples = 0;
local long currentPos = 0;
for (index = 0; index < totalSounds; index++)
{
SetBackColor(cBlue);
SoundsArray StoredSound;
currentPos = FTell();
FSeek(StoredSound.Location + SBHeader.SFXStart);
SetBackColor(cLtRed);
Sounds sfxParams;
for (indexSamples = 0; indexSamples < sfxParams.SamplesCount; indexSamples++)
{
SetBackColor(cAqua);
Samples smpParams;
}
FSeek(currentPos);
}
//Read Sample Info Section
if (FSeek( SBHeader.SampleInfoStart ) < 0)
{
Warning( "Error searching the sample info start position");
return -1;
}
//Get the number of stored samples in this section
local int totalSamples = ReadUInt(FTell());
FSkip(sizeof(UINT));
//Read samples params
index = 0;
for (index = 0; index < totalSamples; index++)
{
SetBackColor(cLtGreen);
SampleInfo sampleInfoParams;
currentPos = FTell();
FSeek(sampleInfoParams.Address + SBHeader.SampleDataStart);
SetBackColor(cDkRed);
struct {byte audioData[sampleInfoParams.AudioDataSize]; } a;
FSeek(currentPos);
}
//Read Special Sample Info Section
if (SBHeader.SampleInfoStart != SBHeader.SpecialSampleInfoStart)
{
if (FSeek(SBHeader.SpecialSampleInfoStart ) < 0)
{
Warning( "Error searching the special sample info start position");
return -1;
}
local int totalSpecialSamples = SBHeader.SpecialSampleInfoLength / sizeof(SpecialSample);
index = 0;
for (index = 0; index < totalSpecialSamples; index++)
{
SetBackColor(cLtGreen);
SpecialSample specialInfo;
}
}