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#pragma once
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- //UPDATED 11/2/2021
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+ //UPDATED 01/22/2022
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- #define OFFSET_ENTITYLIST 0x194cb58
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- #define OFFSET_LOCAL_ENT 0x1cfbdb8
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+ #define OFFSET_ENTITYLIST 0x1972ea8
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+ #define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer
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#define OFFSET_HEALTH 0x0438
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#define OFFSET_SHIELD 0x0170
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#define OFFSET_SHIELD_MAX 0x0174
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#define OFFSET_ORIGIN 0x014C
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#define OFFSET_BONES 0xF38
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#define OFFSET_MATRIX 0x1b3bd0
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- #define OFFSET_RENDER 0x74e7b28
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- #define OFFSET_NameList 0xb9c9360
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+ #define OFFSET_RENDER 0x7512c88
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+ #define OFFSET_NameList 0xba19040
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#define OFFSET_NAME 0x0589
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#define OFFSET_VIEWANGLES 0x2568
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#define OFFSET_BREATH_ANGLES (OFFSET_VIEWANGLES - 0x10)
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#define OFFSET_CAMERAPOS 0x1f20
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#define OFFSET_TEAM 0x0448
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#define OFFSET_BLEED_OUT_STATE 0x2718
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#define OFFSET_VISIBLE_TIME 0x1af4
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- #define OFFSET_MODELNAME 0x1850
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+ #define OFFSET_MODELNAME 0x0030
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#define OFFSET_ITEM_ID 0x1698
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#define OFFSET_AIMPUNCH 0x2480
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#define OFFSET_CURRENT_WEAPON 0x1a8c //m_latestPrimaryWeapons
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- #define OFFSET_BULLET_SPEED 0x1ef0
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- #define OFFSET_BULLET_SCALE 0x1ef8
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+ #define OFFSET_BULLET_SPEED 0x1f18
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+ #define OFFSET_BULLET_SCALE 0x1f20
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#define OFFSET_BULLET_GRAVITY (OFFSET_BULLET_SPEED + 0x8)
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#define GLOW_FADE 0x388
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#define GLOW_TYPE 0x2C4
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#define GLOW_COLOR 0x1D0
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#define GLOW_COLOR2 0x1D4 // GLOW_COLOR + 0x4
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- #define GLOW_COLOR3 0x1D8 // GLOW_COLOR + 0x8
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+ #define GLOW_COLOR3 0x1D8 // GLOW_COLOR + 0x8
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